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Posted: Sun Dec 12, 2004 7:53 pm
by TechnoGothic
i guessing here...
i'd say 20 shots per vent.

Posted: Mon Dec 13, 2004 3:08 am
by TechnoGothic
i guess a good house rule for it might be 20 shots plus PE bonuses "if any"
of course i'm just guessing at anything right now.

Posted: Mon Jan 03, 2005 10:30 am
by TechnoGothic
which page is the vents on again ??

Posted: Mon Jan 03, 2005 7:43 pm
by Tinker Dragoon
Page 98, between the Acid Nodules and Bore Cannons.

Posted: Tue Feb 01, 2005 4:03 am
by Drakenred®™©
Sigma_100 wrote:
ManDrake13 wrote:That's one weakness of the Host Armor description it doesn't clearly limit the number of weapons you can add to it. My instinct is to fall back on the Rifts Borg addition limits, but that doesn't feel right for this game. The best we can hope for is clarification.


Carmen put in there somewhere that you can put pretty much whatever you want on your host armor, as long as it is within reason (i.e. its up to the DM); however, he does clearly state that you can't have ridiculous things like weapons mounted on top of weapons, or things mounted in a position which you clearly wouldn't have (as an example, he uses a shoulder-mounted gun being put on a gorehound -- that ain't gonna work obviously, though it could go on the back of the gorehound)


unless the weapon descripton otherwise limits it, I would limit it to

1 weapon system in/on the head,

2 range weapons in the arms + 1 blade type weapon

hands are 1 each (palm or knuckes) for lights or

Knuckles can be either a light or claws not both

1 on each sholder (note, it CAN be a multi barreled rig of one type of weapon)

1 on the back so long as it is logical in the way its fired(Missle types can only fire "straight up" if their are sholder mounted weapons), or replaces a shoulder mount to alow an over under rig)

1 on the chest

Posted: Tue Feb 01, 2005 4:38 am
by demos606
Then there are things like needle death blossom to confound your entire scheme.....