[New Martial Art] Taegeuk Shon Kwon Bop
Posted: Fri Dec 24, 2004 2:15 pm
Taegeuk Shon Kwon Bop (Grand Ultimate Fan Boxing)
Entrance Requirements: None.
Skill Cost: 12 Years (Primary), 6 Years (Secondary).
Fung Ti Wa was a bureaucrat in service to the Ming Dynasty. When it fell, he fled with a few loyal servants, and his personal fortune. Escaping to Korea, Ti Wa set about recruiting and training guerilla fighters in a quick and easy version of Chi Hsuan Men to combat the invading Manchu. Eventually the Manchu solidified their control of China and became the Ching Dynasty. Realizing he could never bring back the Ming Dynasty, Ti Wa soon gave up. At this point word of the foreigner teaching a new martial art had spread through the Korean martial art community. Challengers and hopeful students soon came knocking on his door. Fung Ti Wa only took a few disciples. Upon his death his top student, Paek Eui-kon, inherited the system. Paek Eui-kon continued to teach the system as he had been taught. Jung Jae-yup, the next inheritor of the system, began combining it with techniques from native Korean styles. This eventually became the system as it exists today.
A student of this style, when fighting, will start with open hand attacks. The fan will be tucked into their belt. They will rely mainly on quick, damaging, hand attacks. If the fight starts to turn against them, the fan will be brought into play.
This style is fairly rare. Schools can only be found in Korea.
Costume: A Dobok with a “V” neck top, and a white belt. The top has a color trim along the V-neck. The color of the trim denotes the rank of the student.
Stance: The body is side-on to the opponent, with the strong side forward. Feet are a foot apart, the front foot pointed at the opponent and the back foot perpendicular to the front. The front arm is held out, hand held open at shoulder height, with the elbow down. The rear hand is at the waist in a fist.
CHARACTER BONUSES:
Add 1 to P.P.
Add 1 to P.E.
Add 2 to Spd.
Add 10 to S.D.C.
COMBAT SKILLS:
Attacks per Melee: Three (3).
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defense Moves: Multiple Dodge, Automatic Roll.
Hand Attacks: Strike (Punch), Palm Strike, Knife Hand.
Basic Foot Attacks: Kick Attack, Snap Kick, Reverse Turning Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Deathblow, Disarm, Combination Grab/Kick.
Holds/Locks: None.
Weapon Kata: W.P. Shon (Fan). (The combat skills Fan Pop (A fan can be opened quickly to make a loud popping noise. In combat this can be used to distract an opponent. If this is done as a Surprise Attack, the opponent must make a Saving Throw vs. Horror Factor 11, or be at -3 to all combat rolls (Strike Parry, Dodge, and Initiative) for the rest of the Melee Round. This must be the first attack of the Melee Round.), and Hidden Strike (By using the fan to distract an opponent, or to block an opponent’s view, the character receives a +3 to Strike on a Punch, Palm Strike, Knife Hand, Snap Kick, or Disarm attack. This is a combination move.) can also be performed with this weapon.)
Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a Saving Throw vs. Psionics or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Knock-Out/Stun from Behind, Critical Strike, Critical Strike From Behind.
SKILLS INCLUDED IN TRAINING:
Martial Art Powers: Select a total of three (3) Powers from among Atemi Abilities, Body Hardening Exercises, and Martial Art Techniques.
Languages: Korean.
Cultural: Poetry.
Physical: None.
Survival: None.
Temple: None.
Weapon Proficiencies: None.
Philosophical Training: Son.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Kyokushinkai (5 Years), Tae Kwon Do (4 Years), T'ang Su (4 Years), and Yu Sool (7 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Initiative, +1 to Damage, +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
2nd: +1 to Parry/Dodge, +1 to Strike.
3rd: +1 Attack per Melee, +1 to Disarm.
4th: Critical Strike or Knock-Out/Stun from Behind, Knock-Out/Stun on a Natural 19+.
5th: +2 to Damage, +1 to Parry/Dodge.
6th: +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
7th: +1 Attack per Melee, +1 to Strike.
8th: +1 to Parry/Dodge, Critical Strike on a Natural 18+.
9th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Body Hardening Exercises, or Martial Art Techniques.
10th: +1 to Strike, Deathblow on a Natural 19+.
11th: +1 Attack per Melee, +1 to Maintain Balance.
12th: +1 to Parry/Dodge, +1 to Disarm.
13th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Chi Mastery, or Martial Art Techniques.
14th: +1 to Strike, +2 to Roll with Punch/Fall/Impact.
15th: +1 Attack per Melee, +1 to Disarm.
Why Study TAEGEUK SHON KWON BOP?
A well rounded martial art only lacking in Arts of Invisibility.
W.P. Fan: This is the skill of using a fan as a weapon. The fan may be used for thrusting attacks when folded, and slashing attacks when open. A fan can also be used to strike atemi points when folded. Bonuses: Start with +1 to Strike at level one. +1 to Strike at levels 3, 6, 9, and 12. +1 to Parry at levels 2, 5, 9, 11, and 15. +1 to Throw at levels 3, 8, and 14.
Entrance Requirements: None.
Skill Cost: 12 Years (Primary), 6 Years (Secondary).
Fung Ti Wa was a bureaucrat in service to the Ming Dynasty. When it fell, he fled with a few loyal servants, and his personal fortune. Escaping to Korea, Ti Wa set about recruiting and training guerilla fighters in a quick and easy version of Chi Hsuan Men to combat the invading Manchu. Eventually the Manchu solidified their control of China and became the Ching Dynasty. Realizing he could never bring back the Ming Dynasty, Ti Wa soon gave up. At this point word of the foreigner teaching a new martial art had spread through the Korean martial art community. Challengers and hopeful students soon came knocking on his door. Fung Ti Wa only took a few disciples. Upon his death his top student, Paek Eui-kon, inherited the system. Paek Eui-kon continued to teach the system as he had been taught. Jung Jae-yup, the next inheritor of the system, began combining it with techniques from native Korean styles. This eventually became the system as it exists today.
A student of this style, when fighting, will start with open hand attacks. The fan will be tucked into their belt. They will rely mainly on quick, damaging, hand attacks. If the fight starts to turn against them, the fan will be brought into play.
This style is fairly rare. Schools can only be found in Korea.
Costume: A Dobok with a “V” neck top, and a white belt. The top has a color trim along the V-neck. The color of the trim denotes the rank of the student.
Stance: The body is side-on to the opponent, with the strong side forward. Feet are a foot apart, the front foot pointed at the opponent and the back foot perpendicular to the front. The front arm is held out, hand held open at shoulder height, with the elbow down. The rear hand is at the waist in a fist.
CHARACTER BONUSES:
Add 1 to P.P.
Add 1 to P.E.
Add 2 to Spd.
Add 10 to S.D.C.
COMBAT SKILLS:
Attacks per Melee: Three (3).
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defense Moves: Multiple Dodge, Automatic Roll.
Hand Attacks: Strike (Punch), Palm Strike, Knife Hand.
Basic Foot Attacks: Kick Attack, Snap Kick, Reverse Turning Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Deathblow, Disarm, Combination Grab/Kick.
Holds/Locks: None.
Weapon Kata: W.P. Shon (Fan). (The combat skills Fan Pop (A fan can be opened quickly to make a loud popping noise. In combat this can be used to distract an opponent. If this is done as a Surprise Attack, the opponent must make a Saving Throw vs. Horror Factor 11, or be at -3 to all combat rolls (Strike Parry, Dodge, and Initiative) for the rest of the Melee Round. This must be the first attack of the Melee Round.), and Hidden Strike (By using the fan to distract an opponent, or to block an opponent’s view, the character receives a +3 to Strike on a Punch, Palm Strike, Knife Hand, Snap Kick, or Disarm attack. This is a combination move.) can also be performed with this weapon.)
Special Kata: Decoy (By presenting the open fan as a target, the character goads the opponent into attempting to hit it. But, at the last second the character folds the fan out of the way and the opponent is thrown off balance. In combat, the character must use an attack and present the fan. The opponent must make a Saving Throw vs. Psionics or use their next attack to strike the fan. The character must then make a Dodge, with a +2 bonus, against this attack. If the Dodge is successful the character has a +2 to Strike bonus for their next attack of the Melee Round. This attack will be the only attack of the Melee Round.)
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Knock-Out/Stun from Behind, Critical Strike, Critical Strike From Behind.
SKILLS INCLUDED IN TRAINING:
Martial Art Powers: Select a total of three (3) Powers from among Atemi Abilities, Body Hardening Exercises, and Martial Art Techniques.
Languages: Korean.
Cultural: Poetry.
Physical: None.
Survival: None.
Temple: None.
Weapon Proficiencies: None.
Philosophical Training: Son.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Kyokushinkai (5 Years), Tae Kwon Do (4 Years), T'ang Su (4 Years), and Yu Sool (7 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Initiative, +1 to Damage, +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
2nd: +1 to Parry/Dodge, +1 to Strike.
3rd: +1 Attack per Melee, +1 to Disarm.
4th: Critical Strike or Knock-Out/Stun from Behind, Knock-Out/Stun on a Natural 19+.
5th: +2 to Damage, +1 to Parry/Dodge.
6th: +1 to Maintain Balance, +2 to Roll with Punch/Fall/Impact.
7th: +1 Attack per Melee, +1 to Strike.
8th: +1 to Parry/Dodge, Critical Strike on a Natural 18+.
9th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Body Hardening Exercises, or Martial Art Techniques.
10th: +1 to Strike, Deathblow on a Natural 19+.
11th: +1 Attack per Melee, +1 to Maintain Balance.
12th: +1 to Parry/Dodge, +1 to Disarm.
13th: +2 to Damage, Select one (1) additional Martial Art Power from Atemi Abilities, Chi Mastery, or Martial Art Techniques.
14th: +1 to Strike, +2 to Roll with Punch/Fall/Impact.
15th: +1 Attack per Melee, +1 to Disarm.
Why Study TAEGEUK SHON KWON BOP?
A well rounded martial art only lacking in Arts of Invisibility.
W.P. Fan: This is the skill of using a fan as a weapon. The fan may be used for thrusting attacks when folded, and slashing attacks when open. A fan can also be used to strike atemi points when folded. Bonuses: Start with +1 to Strike at level one. +1 to Strike at levels 3, 6, 9, and 12. +1 to Parry at levels 2, 5, 9, 11, and 15. +1 to Throw at levels 3, 8, and 14.