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Posted: Tue Mar 01, 2005 11:40 pm
by Mike Taylor
Seconded. But then I have a bias since I pop up in the last one published.
Posted: Wed Mar 02, 2005 1:49 am
by Guest
The NightBane books are ten times better then any riftbook.
Posted: Wed Mar 02, 2005 11:12 pm
by Agent_gir
if you are playing then yes, if your not playing then maybe
Posted: Thu Mar 03, 2005 2:38 am
by Marcethus
HELLS YEAH they are worth every freaking cent.
Posted: Thu Mar 03, 2005 10:22 am
by Judas
IT WOULD BE A CRIME IF YOU DIDN'T
Posted: Fri Mar 04, 2005 1:50 pm
by Sentinel
I have Through the Glass Darkly and Between the Shadows, and I get a lot of use from both of those.
Posted: Fri Mar 04, 2005 4:14 pm
by Specter
I can't find my copy of Shadows of Light. So I plan on rebuying that and the main book (since my "Nightspawn" book is a bit dog eared) as soon as I get a new game going. [/code]
Posted: Sat Mar 05, 2005 1:35 am
by Marcethus
SOL is a good book it covers the Nocturnes and forwards the clock a bit to 2006 and adds all sorts of elements into the shadow war. A new Faction called the Athanatos, More Psychics for Spook Squad. and city info for Pitsburgh (i know that's not spelled right) and an adventure that can span the globe.
Posted: Sat Mar 05, 2005 10:03 pm
by Specter
I didn't like the psychics, but I loved what he did with the Nocturnes. And, I wish that he had been allowed to put all the info on the Templar Knights... because what little he had looked awesome.
Posted: Sun Mar 06, 2005 1:20 am
by Marcethus
I have to agree with you, the Templar Knights are really cool Specter
Posted: Mon Mar 07, 2005 12:25 pm
by Specter
I'm a bit nervous that if there are any more books for Nightbane the world will start to look more like Rifts. The Templar Knights really fit the setting without adding a ton of RCCs and ubermagic.
Posted: Mon Mar 07, 2005 10:35 pm
by Marcethus
it all depends on who they get to right the book.
Posted: Mon Mar 07, 2005 11:47 pm
by Mike Taylor
One of things that Jason Vey was concerned with when he wrote Shadows of Light was keeping Nightbane from becoming a glut of O.C.C.s and monsters like Rifts. However, he also understood that if new things weren't introduced, the game could become stale. It was a very fine balancing act that was involved in that book.