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Re: HtH and Supernatural Strength
Posted: Fri Jul 08, 2005 2:44 pm
by Thinyser
jeriausx wrote:I was wondering if anyone had though of ways to apply damage given in a HtH: Martial arts skill(i.e. karate strike) to supernatural strengths. I was wondering because if humans can apply combat training to increase the HtH damage shouldn't , say, a Mega Juicier be able to do the same thing?
They do MD with a punch or kick already! Thats pretty damn powerful punch/kick!
The + whatever from strength is only for SDC so it gets dropped, as such training doesn't really matter.
Posted: Fri Jul 08, 2005 2:58 pm
by Jefffar
One of the rifters worked out a conversion for the fancy moves
I want to say #4, but I'm not sure.
Posted: Fri Jul 08, 2005 3:06 pm
by demos606
John Kronus wrote:The way our group plays it you can ad your strength damage bonus to your MDC punch for Mega-Juicers and others with supernatural strength.
So 2d6x10 + 45 MD a power punch doesnt bother you?
Posted: Fri Jul 08, 2005 3:15 pm
by Thinyser
demos606 wrote:John Kronus wrote:The way our group plays it you can ad your strength damage bonus to your MDC punch for Mega-Juicers and others with supernatural strength.
So 2d6x10 + 45 MD a power punch doesnt bother you?
My group has played it this way too and it is fun but the GM would then throw bigger baddies at us and we were always in melee...I think we went 3 sessions without a gun being fired by our group.
As i said in my first post I know the rule is that the + whatever is only SDC but I don't always play it that way.
Posted: Fri Jul 08, 2005 5:54 pm
by AllMightyRCB
I don't add the + whatever, but the different types of strikes could make a difference. Example: a regular punch does 1d4 and a karate punch does 2d4, twice the damage. So someone doing mdc with a punch say 3d6md would do 6d6md from a karate punch. Or for a kick: regular kick = 2d4, karate kick = 2d6. It increased 50%. So someone that does 2d6md from a regular kick does 3d6md from a karate kick.
Posted: Fri Jul 08, 2005 6:53 pm
by Thinyser
AllMightyRCB wrote:I don't add the + whatever, but the different types of strikes could make a difference. Example: a regular punch does 1d4 and a karate punch does 2d4, twice the damage. So someone doing mdc with a punch say 3d6md would do 6d6md from a karate punch. Or for a kick: regular kick = 2d4, karate kick = 2d6. It increased 50%. So someone that does 2d6md from a regular kick does 3d6md from a karate kick.
that would be an OK way to run it too.
Posted: Fri Jul 08, 2005 8:23 pm
by Guest
jeriausx wrote:i was just curiuios, bacause im playing a Mystic Kuznya that knows ninjitsu(my GM lets us learn non exclusive japanesse MA), and i doesn't just add to the damage it changes it to, i think 2d4 for a punch or maybe thats the kick
You must have a very liberal GM. Very very liberal.
Just use the SN PS damage chart. The martial arts techniques increase SDC damage because they teach, through repitition, training, and focus, how to do more damage. SN PS isn't influenced by factors such as that, so it shouldn't really change the damage, no matter how you hit. Also, if you're interested in mega-damage martial arts, you should check out the Oni Ninja.
Posted: Sat Jul 09, 2005 12:15 am
by Jefffar
Uhm the SN damage chart is the bonus for the added strength. Adding the other PS damage bonus on top of that is like giving a prize only to people who have allready won the lottery.
Re: HtH and Supernatural Strength
Posted: Sat Jul 09, 2005 2:26 am
by Killer Cyborg
jeriausx wrote:I was wondering if anyone had though of ways to apply damage given in a HtH: Martial arts skill(i.e. karate strike) to supernatural strengths. I was wondering because if humans can apply combat training to increase the HtH damage shouldn't , say, a Mega Juicier be able to do the same thing?
Nope.