uranium?
Posted: Wed Jul 13, 2005 9:14 pm
Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
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Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
RainOfSteel wrote:Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Depleted uranium does not do its damage via radiation.
Depleted uranium is tough and quite dense, although it's actually not as tough or dense as tungsten, but has a nifty self-sharpening property that makes it a better penetrator than tungsten. There is a high-speed x-ray photograph at the bottom showing what happens. So cool
Also note the toxicity and transuranic contamination notes in the same document. is that why it prevents supernatural from healing?
The PHYSICAL properties of Uranium has NOTHING to do with its effects on Supernatural Creatures and Creatures of Magic per se, anymore than the PHYSICAL Properties of Silver and Pure Iron do on many Magical Beings.RainOfSteel wrote:Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Depleted uranium does not do its damage via radiation.
Depleted uranium is tough and quite dense, although it's actually not as tough or dense as tungsten, but has a nifty self-sharpening property that makes it a better penetrator than tungsten. There is a high-speed x-ray photograph at the bottom showing what happens.
Also note the toxicity and transuranic contamination notes in the same document.
Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Agreed.Dr. Doom v.3.1.4 wrote:Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
They shouldn't.
It's stupid.
Especially for things like vampires.
Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Neptunium poisoning.Blight wrote:So if it's not the radiation that stops the healing prosess what is it. (not ranting i really want to know)
Blight wrote:Radiation has no effect on supernatural beings, then how do U-rounds work? (I need a new triax book.)
Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
cornholioprime wrote:Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Weak.
CANON, but weak.
Blight wrote:Hey kids, Can you say irradiated boom gun round? I knew you could.
Killer Cyborg wrote:cornholioprime wrote:Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Weak.
CANON, but weak.
Triax, p. 143
"The following supernatural or magic creatures (among others) are effected by U-Rounds: Gargoyles, brodkil, dragons, sphinxes, unicorns, zavors, Splugorth, vampires, werebeasts, ghouls, most gods, alien intelligencese, demons, deevils, earth elementals, ice elementals and most supernatural beings or so-called demons."
Dr. Doom v.3.1.4 wrote:Killer Cyborg wrote:cornholioprime wrote:Unfortunately, the Article lists ALL Supernatural Creatures, or at least implies that aal of them are.Nxla666 wrote:I dont recall anywhere that it said vampires were harmed by U-rounds.
Weak.
CANON, but weak.
Triax, p. 143
"The following supernatural or magic creatures (among others) are effected by U-Rounds: Gargoyles, brodkil, dragons, sphinxes, unicorns, zavors, Splugorth, vampires, werebeasts, ghouls, most gods, alien intelligencese, demons, deevils, earth elementals, ice elementals and most supernatural beings or so-called demons."
Now you ruined it for him.
Killer Cyborg wrote:Blight wrote:Hey kids, Can you say irradiated boom gun round? I knew you could.
3d6x10+50 MD or so damage to Supernatural creatures... not bad...
Rolling Bear wrote:Does it really matter that much that it stops the vamps healing process, since you can't kill them anyway without a stake through the heart I don't see how it really affects the game that much. When you consider cost benifit ratio considering water is free, and du rounds are expensive it really doesn't change much. Unless your the type of GM who lets your players have everything they want when they want it like little crying babies, then you might have a problem.
Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
Nah, Rifts: Vampire Kingdoms says that Vampires can turn into Mist Form to dislodge Substances that pierce their flesh and lodge in their body (page 27, and even though they're talking about Wood in that case....).Killer Cyborg wrote:Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
When vampires turn to mist, they take personal items with them.
Whether or not bullets lodged in the body would count as personal items would be up to the GM.
Personally, I'd say that the bullets would mist with them.
And in any case, if you drop the below 0 HP they can't do much of anything anyway.
Rolling Bear wrote:Yeah I know about the dropping below 0 hp thing, but Bullets being a personal item?
Can't they choose what they want to bring with them?
Our that vamp could just stay misty and now get shot at all?
Police Officer: What happened to you, Cornholioprime???Killer Cyborg wrote:Rolling Bear wrote:Yeah I know about the dropping below 0 hp thing, but Bullets being a personal item?
As I said, it's up to the GM.
I'd say that anything (within certain size limits) on or in their bodies would count.Can't they choose what they want to bring with them?
Again, it's up to the GM.
I'd say no.Our that vamp could just stay misty and now get shot at all?
Yup, that they could.
cornholioprime wrote:Nah, Rifts: Vampire Kingdoms says that Vampires can turn into Mist Form to dislodge Substances that pierce their flesh and lodge in their body (page 27, and even though they're talking about Wood in that case....).Killer Cyborg wrote:Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
When vampires turn to mist, they take personal items with them.
Whether or not bullets lodged in the body would count as personal items would be up to the GM.
Personally, I'd say that the bullets would mist with them.
And in any case, if you drop the below 0 HP they can't do much of anything anyway.
JohnathanAV-1 wrote:wasn't there something stated in Vampire Kingdom's about if you knock a vampire's hit points down to such and such number (forget exactly WHAT negative number it is) even IF it doesn't kill them they are effective so beat the hell up that they can't fight and become unconcious or something? So...theoretically speaking, if you riddled a vampire's body with U-rounds and he got to or was at said negative hit points, all you would have to do is wait till the sun rose, correct?
Uh, Avorae...Avorae wrote:Even if the GM would allowed the vamp to remove the bullets by turning into mist his healing factor is stilled reduced. Granted it’s not by much(Seconds= minutes) but that still gives the party a better chance of destroying him than say if they were only using water.
And that is why U-rounds are so nasty.
cornholioprime wrote:Uh, Avorae...Avorae wrote:Even if the GM would allowed the vamp to remove the bullets by turning into mist his healing factor is stilled reduced. Granted it’s not by much(Seconds= minutes) but that still gives the party a better chance of destroying him than say if they were only using water.
And that is why U-rounds are so nasty.
....if the Vamp turns into Mist, you can ONLY kill him with Sunlight, and only cause VERY slight Harm (an undefined amount) with even Running Water........
[/quote]Avorae wrote:quote]Uh, Avorae...
....if the Vamp turns into Mist, you can ONLY kill him with Sunlight, and only cause VERY slight Harm (an undefined amount) with even Running Water........
That is true but his regen rate is still fubared which would still give you a chance to hunt him down. after all more than likely a SMART vamp is going to turn tail until he can heal up. So now instead of having to spend 15 seconds to hunt him down and have a fully healed and mad vamp to deal with you might be able to find and kill an still injured and confused one.
Rolling Bear wrote::shock:![]()
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I......I actually knew what I was talking about and Kill.......Killer Cyborg was wrong? I FINALLY BEAT HIM YES I CAN LEAVE THE HOUSE NOW.
Rolling Bear wrote:All i needed to make my life complete was to best you once KC, now I can die happy. Well lets hope I live for a while before I die but I'll still die happy none the less
Rolling Bear wrote:Does it really matter that much that it stops the vamps healing process, since you can't kill them anyway without a stake through the heart I don't see how it really affects the game that much. When you consider cost benifit ratio considering water is free, and du rounds are expensive it really doesn't change much. Unless your the type of GM who lets your players have everything they want when they want it like little crying babies, then you might have a problem.
Killer Cyborg wrote:When vampires turn to mist, they take personal items with them.
Dr. Doom v.3.1.4 wrote:Killer Cyborg wrote:When vampires turn to mist, they take personal items with them.
No they don't.
Clothing and other small personal articles, such as jewelry, money in pockets and light weapons(knife, light sword, handgun)
Killer Cyborg wrote:Rolling Bear wrote:True True, but couldn't the vamp just turn to mist and have the bullets just drop out? It never said it impairs their other abilities.
When vampires turn to mist, they take personal items with them.
Whether or not bullets lodged in the body would count as personal items would be up to the GM.
Personally, I'd say that the bullets would mist with them.
And in any case, if you drop the below 0 HP they can't do much of anything anyway.
Rolling Bear wrote:Thats a little different then being shot. If you read the previous posts we've already figured out that the bullets would just fall out.
Killer Cyborg wrote:Rolling Bear wrote::shock:![]()
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I......I actually knew what I was talking about and Kill.......Killer Cyborg was wrong? I FINALLY BEAT HIM YES I CAN LEAVE THE HOUSE NOW.
Uh...
"I don't care what the books say, I care what they should say"...?
Nah, I was just wrong.
I missed that section.
Zer0 Kay wrote:Killer Cyborg wrote:Rolling Bear wrote::shock:![]()
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I......I actually knew what I was talking about and Kill.......Killer Cyborg was wrong? I FINALLY BEAT HIM YES I CAN LEAVE THE HOUSE NOW.
Uh...
"I don't care what the books say, I care what they should say"...?
Nah, I was just wrong.
I missed that section.
Hey isn't that a Doom phrase?
Kalinda wrote:Rolling Bear wrote:Thats a little different then being shot. If you read the previous posts we've already figured out that the bullets would just fall out.
Of course I read the previous posts.![]()
That's beside the point. You got to catch KC, I get to catch Doom. (not that He'll admit to being wrong, but he still is.)
Zer0 Kay wrote:Kalinda wrote:Rolling Bear wrote:Thats a little different then being shot. If you read the previous posts we've already figured out that the bullets would just fall out.
Of course I read the previous posts.![]()
That's beside the point. You got to catch KC, I get to catch Doom. (not that He'll admit to being wrong, but he still is.)Doom Wrong?? Never he is just incorrect some times
Even
if Doom 3.1.4 is wrong he won't be for long soon he'll be Doom 3.2.4 or Doom 3.1.5
Dr. Doom v.3.1.4 wrote:It's not Depleted Uranium. It's Uranium.
Two different types of rounds.
Depleted Uranium has no special effect at all.
RainOfSteel wrote:Yes, I eventually got around to re-reading that section of WB5:Triax, and it's U-Rounds and DU-Rounds divison.
Deploying undepleted uranium (238, 233, 235, whatever . . .) rounds would absolutely, stupdenously, stupid. If it is "undepleted", it'll be radioactive, and that's that for the people using it.
RainOfSteel wrote:My house rule: DU-Rounds are the whole enchilada. Since it isn't radiation we need, I have no trouble using DU-Rounds, as DU is contaminated with transuranic elements, and so delivers a whole medly of "radioactive materials" (and who cares if the radiation level is really, really, low, since it isn't the radiation, but rather the material, that does the trick).