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Cosmo Knight question...

Posted: Wed Sep 05, 2007 2:21 pm
by Shadyslug
...at least a question about their weapons.

If the cosmo knight goes with the "blaster" type weapon and gets the "+10" to damage.

Does that +10 happen prior to or after the multiplier for the super shots?

Example.

(1d6x10+10)x2 - for the extra 50 ppe

or

((1d6x10)x2)+10.

Apply same idea to the (x5) multiplier...

Posted: Wed Sep 05, 2007 2:34 pm
by Prince Cherico
whatever does the most damage in this case the piror is the
anser

Posted: Wed Sep 05, 2007 3:19 pm
by Nekira Sudacne
The former

Posted: Wed Sep 05, 2007 4:03 pm
by Greyaxe
Agreed (1d6x10+10)x5

Posted: Wed Sep 05, 2007 4:06 pm
by cornholioprime
off the top of my head, going by what little i remember as well as arithmetic rules, kevin's general aversion to mega-muchkin damage, and some small measure of common sense....

....i'd say that you do all your little multiplier math FIRST, then add that +10 to whatever the number is that comes out of the wash.

therefore, not (1D6 X 10 + 10) times 5/10 [which =maximum 350 to 700], but rather (1D6 X 10) times 5/10 +10. [which =maximum of 310 to 610].

see how thor's bonus adds up when he puts on his belt of strength in rifts: pantheons of the megaverse for an example of how kevin most probably wants bonus damage to be done.

addendum: the wording of the book (rifts: phase world, page 102) seems to clearly indicate that the +10 bonus is a raw addendum to be added to whatever damage the character rolls, not something to be added to the die roll multipliers.

Posted: Wed Sep 05, 2007 6:16 pm
by Shadyslug
Ninjabunny wrote:you add the + 10 after all damage is rolled. I.E 1D6 x 10 +10 you roll a 3 then add the ten to it.


So...by this you mean...

roll a 3.

Add 10.

Multiply by 10?

So 130?

Posted: Wed Sep 05, 2007 6:17 pm
by dragon_blaze_99
Shadyslug wrote:
Ninjabunny wrote:you add the + 10 after all damage is rolled. I.E 1D6 x 10 +10 you roll a 3 then add the ten to it.


So...by this you mean...

roll a 3.

Add 10.

Multiply by 10?

So 130?


no he mean roll 3 x10=30+10=40

Posted: Wed Sep 05, 2007 6:18 pm
by Shadyslug
cornholioprime wrote:off the top of my head, going by what little i remember as well as arithmetic rules, kevin's general aversion to mega-muchkin damage, and some small measure of common sense....

....i'd say that you do all your little multiplier math FIRST, then add that +10 to whatever the number is that comes out of the wash.

therefore, not (1D6 X 10 + 10) times 5/10 [which =maximum 350 to 700], but rather (1D6 X 10) times 5/10 +10. [which =maximum of 310 to 610].

see how thor's bonus adds up when he puts on his belt of strength in rifts: pantheons of the megaverse for an example of how kevin most probably wants bonus damage to be done.

addendum: the wording of the book (rifts: phase world, page 102) seems to clearly indicate that the +10 bonus is a raw addendum to be added to whatever damage the character rolls, not something to be added to the die roll multipliers.


I really hope that's not what it is because it would completely make the "blaster" option for the cosmic weapon about as lame as can be...

Posted: Wed Sep 05, 2007 6:29 pm
by dragon_blaze_99
its not that bad
you take a C-20 at 2D6 make it times 10 and add 10
range 30-130 damage and a boom guns range is 30-180 that really close but the C-20 makes no noise and the boom gun is not,
up grade the gun to a NG-P7 at (1d4x10)X10+ 10 and a range of 110-410 and you just cut throw most power armors

Posted: Wed Sep 05, 2007 7:50 pm
by Shadyslug
See...that's one of the problems I have with much of the damage in Rifts...

Parity...it's killing the NFL and it's killing Rifts...

Posted: Wed Sep 05, 2007 9:37 pm
by Giant2005
Shadyslug wrote:
cornholioprime wrote:off the top of my head, going by what little i remember as well as arithmetic rules, kevin's general aversion to mega-muchkin damage, and some small measure of common sense....

....i'd say that you do all your little multiplier math FIRST, then add that +10 to whatever the number is that comes out of the wash.

therefore, not (1D6 X 10 + 10) times 5/10 [which =maximum 350 to 700], but rather (1D6 X 10) times 5/10 +10. [which =maximum of 310 to 610].

see how thor's bonus adds up when he puts on his belt of strength in rifts: pantheons of the megaverse for an example of how kevin most probably wants bonus damage to be done.

addendum: the wording of the book (rifts: phase world, page 102) seems to clearly indicate that the +10 bonus is a raw addendum to be added to whatever damage the character rolls, not something to be added to the die roll multipliers.


I really hope that's not what it is because it would completely make the "blaster" option for the cosmic weapon about as lame as can be...


The Blaster option isn't about increased damage, it is about increased range which to a CK is much much more important.

Posted: Thu Sep 06, 2007 12:40 am
by cornholioprime
Giant2005 wrote:
Shadyslug wrote:
cornholioprime wrote:off the top of my head, going by what little i remember as well as arithmetic rules, kevin's general aversion to mega-muchkin damage, and some small measure of common sense....

....i'd say that you do all your little multiplier math FIRST, then add that +10 to whatever the number is that comes out of the wash.

therefore, not (1D6 X 10 + 10) times 5/10 [which =maximum 350 to 700], but rather (1D6 X 10) times 5/10 +10. [which =maximum of 310 to 610].

see how thor's bonus adds up when he puts on his belt of strength in rifts: pantheons of the megaverse for an example of how kevin most probably wants bonus damage to be done.

addendum: the wording of the book (rifts: phase world, page 102) seems to clearly indicate that the +10 bonus is a raw addendum to be added to whatever damage the character rolls, not something to be added to the die roll multipliers.


I really hope that's not what it is because it would completely make the "blaster" option for the cosmic weapon about as lame as can be...


The Blaster option isn't about increased damage, it is about increased range which to a CK is much much more important.
:ok:

Posted: Fri Sep 07, 2007 2:56 am
by Shadyslug
I still like the idea of (1d6+10)x10...

Posted: Fri Sep 07, 2007 7:10 am
by Nekira Sudacne
Shadyslug wrote:See...that's one of the problems I have with much of the damage in Rifts...

Parity...it's killing the NFL and it's killing Rifts...


Uhhh.....how do you figure it's killing the NFL out of curiosity?

Posted: Fri Sep 07, 2007 2:03 pm
by Shadyslug
Nekira Sudacne wrote:
Shadyslug wrote:See...that's one of the problems I have with much of the damage in Rifts...

Parity...it's killing the NFL and it's killing Rifts...


Uhhh.....how do you figure it's killing the NFL out of curiosity?


Most of the parity in the league is a result of the salary cap. This creates a situation where teams can be literally destroyed when they pay a player an extreme amount of money only to have that player either hurt, or underperform.

It also creates a situation that means that very few teams actually have players begin and end their careers with a single team, but hurts unity and also marketability.

You will never see another dynasty like the Niners of the 80's and 90's. You will never see teams dominate like they used to...

Sure...many people will say that it's brought back a competitive equality to the league, and that this equality is what is making the league exciting again...and there's some truth to it...

But in the end...every fan wants to see their team succeed and succeed often...but the truth is, we're going to see more and more 8-8 teams making it to the Superbowl because of a few trick plays, or a few lucky breaks...