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Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 12:17 am
by barna10
If a Lord Magus gets turned into a Sea Inquisitor, do his Lord Magus abilities continue to progress as he gains Sea Inquisitor levels? The text in the Sea Inquisitor description would seem to indicate that they would.
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 10:22 am
by Nekira Sudacne
absolutely not. The rules for changing OCC's as posted on the cutting room floor
here are quite clear.
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 10:58 am
by barna10
Yes, well aware of the Multiple O.C.C. rules from there and the High-Seas
The difference here is that the Sea Inquisitor states that they have psionic or magical abilities in addition to their Sea Inquisitor abilities.
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 12:46 pm
by drewkitty ~..~
A lord magnus is a CoM, so the Sea In. transformation would not take place.
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 12:54 pm
by barna10
Becoming a Sea Inquisitor is not a transformation. Next
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 1:06 pm
by LostOne
barna10 wrote:Becoming a Sea Inquisitor is not a transformation. Next
Oh really? So I suppose they just wake up one day with the ability to deal double damage to evil supernatural? Hmmm...nope, nothing changed there.
There is very definitely a transformation, probably more mental than physical, but there is definitely an added bit of supernatural that makes them different than they were.
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 1:29 pm
by barna10
So your saying True Atlanteans cannot be Inquisitors?
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 1:46 pm
by LostOne
Second sentence on page 49: "When they recover, they are transformed!"
So there is a transformation. However, looking at the powers of the OCC, it's definitely a mental transformation, so yes, True Atlanteans could be Sea Inquisitors, because they're only immune to physical transformations.
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 2:05 pm
by barna10
Where does it say that Lord Magus cannot be transformed?
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 2:13 pm
by LostOne
barna10 wrote:Where does it say that Lord Magus cannot be transformed?
Not sure, I wasn't arguing against that.
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 18, 2008 7:06 pm
by drewkitty ~..~
What I was saying was that Creatures of Magic and the SNat can not become SI, because of their magical and supernatural natures.
Lord Magi are CoM due to the nature of their physical and magical training.
The first word in the description of the SI is the word 'humans'. I'll take that to mean mortals, due to the abondents of debees on rifts earth.
They might become obsessed with hunting the LotD and it's minions like SI, at most.
*Takes out a zapper and stuns the munchkin out of you*
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Jun 25, 2008 8:02 am
by barna10
Still think you've all got it wrong.
All of your arguments might hold some water if a character became a Sea Inquisitor during play, but none of them work for new character that's 1st level.
The language used has to be looked at. "50% have minor or major psionics and 5% have master psionic or magic abilities (in addition to the inquisitor abilities)."
The language under any other O.C.C. that describes changing classes specifically states that the old O.C.C.s abilities and skills are frozen (i.e. Borg and Tattooed Man). The intent here appears to be different.
In regards to Lord Magi becoming Sea Inquisitors, I refer you to the FAQ
(This is taken from O.C.C.s)
55. My question is about the Sea inquisitor O.C.C. Can they be of any other R.C.C or O.C.C. Or are they limited to the few in the book.
Answer: They can be of any OCC/psychic RCC, but generally they come from the listed classes.
Re: Sea Inquisitor with Magical capabilities
Posted: Tue Jul 22, 2008 9:31 am
by Kaleb
Here's how I look at it. The book states that it is some sort of transformation however, if it is a human they don't register as supernatural. They don't reflect the supernatural nor do they register when someone can detect the supernatural. The book does state that D-Bee's can be SI's.
My favorite munchkin SI is a Sea Titan/Mind Melter/Sea Inquisitor who spent time at Psyscape and has now opened his Psychic 3rd Eye. Now that being said, it is always up to the GM to decide if he will accept a character like this due to the overpowering nature of a character like this (as stated before) however think of the possibilities...
Psi-Sword at first level normally does 4D6MD. All master psychics who have opened their Psychic 3rd Eye can choose one super psionic power to have double range/damage/duration according to Psyscape. If he chooses this power then it will do 8D6 at 3rd level and then adding on the SI ability it then does 16D6 at 3rd level. So at 3rd level the Psi-Sword would do between 16 and 96 MD. Just think what you could do at higher levels.
To follow this munchkin trend I guess you could even have a Sea Titan/Cyber Knight (Master Psionic of course)/Sea Inquisitor. Quadruple damage dual Psi-Swords would be very cool.
Re: Sea Inquisitor with Magical capabilities
Posted: Tue Jul 22, 2008 9:47 am
by LostOne
Kaleb wrote:To follow this munchkin trend I guess you could even have a Sea Titan/Cyber Knight (Master Psionic of course)/Sea Inquisitor. Quadruple damage dual Psi-Swords would be very cool.
This guy would end up at the top of the CS "Things That Must Die(TM)" list.
Re: Sea Inquisitor with Magical capabilities
Posted: Tue Sep 02, 2008 9:49 am
by LostOne
Kaleb wrote:To follow this munchkin trend I guess you could even have a Sea Titan/Cyber Knight (Master Psionic of course)/Sea Inquisitor. Quadruple damage dual Psi-Swords would be very cool.
I'm trying to remember, looking at this again with books not here, where the quadruple damage comes from. Sea Inquisitor doubles the damage, does being a master psychic cyber knight also double the damage?
Re: Sea Inquisitor with Magical capabilities
Posted: Wed Sep 03, 2008 1:43 pm
by Neorealist
LostOne wrote:I'm trying to remember, looking at this again with books not here, where the quadruple damage comes from. Sea Inquisitor doubles the damage, does being a master psychic cyber knight also double the damage?
I believe having your third eye open allows you to pick one super psionic to double the damage, effect, range, etc. on. He's apparently chosen Psi-Sword as that psionic ability.
Re: Sea Inquisitor with Magical capabilities
Posted: Sat Sep 06, 2008 2:19 pm
by drewkitty ~..~
Mortal: chars that are not CoM nor SNat, nor Deific nor Demon.
A Lord Magnus has changed to having the nature of a CoM, having been changed from ordinary human/elf/DeBee to an creature of
MAGIC.
I'm not using the definition of mortal meaning that they are killable or that they age.
Having a LM SI is sort of like having a
DRGAON SI or a
Sphinx SI.
If it happens in a game, RPing it, then it's up to the GM to know if he is up to GMing that char. However, if its a new char and the player wasn't told to make a high powered char, the player is a munchkin.
Re: Sea Inquisitor with Magical capabilities
Posted: Tue Sep 09, 2008 2:16 pm
by Neorealist
barna10 wrote:If a Lord Magus gets turned into a Sea Inquisitor, do his Lord Magus abilities continue to progress as he gains Sea Inquisitor levels? The text in the Sea Inquisitor description would seem to indicate that they would.
I'm not sure if anyone else has covered this; but it seems to me that unless your gm is looking for character's on par with adult dragons, your character there will likely unbalance his or her game and such shouldn't be played even if it's theoretically possible.
(i don't believe it is, but i feel others have covered that facet of your question quite well already). Why would you want to do that to your GM?
I'd have to agree with the general sentiment that this idea is drastically over-powered.