By Kevin Siembieda
Disclaimer: The following description is limited to my own experiences and things I saw and heard. My apologies if something awesome or somebody notable got left out. – Kevin
The 2010 Palladium Open House has come and gone. As usual, it was a whirlwind of activity. I’m happy to report it was a complete success.
For the Palladium staff and I, the Palladium Open House starts months earlier with online hype, designing T-shirts, reserving the hotel, planning and organizing. Then the week or two before the Open House, things snap into high gear. We print the name badges, make sure the T-shirts are done, we get to work rearranging and reconfiguring the warehouse, plotting where tables and chairs go, and setting up displays, arrange for additional parking, bag T-shirts when they arrive (Kathy Simmons bagged 600 T-shirts all by herself), and so on. Besides coordinating it all with Kathy, some Kevin specific things include the business aspects of the T-shirts and other printing (like the Rifts® print by Mike Mumah), making sure the costume prizes are ordered, pizza delivery arranged, and so on. I also have to sign prints, dig out, price and display the items for auction, and a hundred other things.
By the time VIP Thursday rolls around we’re all pretty tuckered out and a bit frazzled. Hopefully that doesn’t show too badly.
Kathy Simmons is the workhorse who handles ALL the catering and food as well as skirting tables, much of the displays, hotel arrangements and much of the actual organizing and operations of the event. As much as we all do, Kathy easily does the work of three people and NEVER stops working throughout the entire weekend – she works the cash register, processes the credit card orders, makes sure shelves are stocked, dishes out food, keeps a steady stream of free coffee flowing, refills coolers with soda pop, does ALL the cooking, and handles a lot of the cleaning, answers questions, deals with problems, helps at every turn and makes sure the entire operation runs smoothly. Wow. Honestly, I don’t know how she does it. By the end of the show she’s exhausted.
Even though I seldom got home before 10 or 11 at night the week before, I managed to make sure I got some rest before the Open House; at least 6-7 hours a night. I also got 6 hours of sleep every night of the Open House, which kept me relatively fresh and alert throughout the event. It was a noticeable difference, because I had a number of people comment on my looking more rested than usual, especially by Sunday. Poor Kathy Simmons didn’t have that luxury, as the three days before VIP Thursday are very work intensive as she prepares food, seating and other aspects of the VIP dinner for about 115 people (including staff and freelancers). That’s a ton of work.
Friends and freelancers started showing up Wednesday. Tables and chairs arrived and got set up. Joe Bergmans, Doug Lamberson, and Becky Rudell helped the staff and me with set up. Carmen Bellaire arrived later that evening and spent the entire night setting up his epic Robotech game. Hendrick, a gamer from Germany and one heck of a player, arrived that evening as well and helped Carmen with his set up. Kathy Simmons was present during part of the day and spent the rest of the afternoon and evening preparing food.
Gamers started showing up around 3:00 PM, with the bulk of VIP guests arriving between 4:00-5:00 PM. We had a full house and excitement ran high. Most made a B-line for Rifts® Triax™ 2 – hot off the presses.
There were a lot of familiar faces, but we were happy to see a good number of new faces/first timers at this year’s Open House. We estimate at least 25% were “new” people.
Dinner was served at 5:40 PM and the food was fabulous. There were hot sauerkraut and kielbasa, meatballs, mostaccioli, noodle salad, potato salad, fried chicken, rolls, soda, coffee and cake.
Around 7:20 PM, I gave my welcome speech and general update. I usually open the talk up to questions and answers, but since I had a panel talk at 8:00 and we had a dozen games scheduled, I skipped the Q&A part this year.
At 8:00 people ran off to play games and a couple dozen folks hung around to chat, ask questions and get autographs. Everyone had a blast.
At 10:45 I started to make my way out of the building. By 11:35 I finally slipped away and was on my way home. Of course my brother called me the minute I got home and we talked till 12:30 AM. I got about six hours sleep.
Games continued till 1:00 AM.
I arrived at Palladium around 8:15 AM. Kathy had been there since 7:00 AM and volunteers like Colleen Bruning and Jon Bruning (both a big help), and a handful of others who arrived around 8:00 AM were already busy collecting and dumping garbage and straightening up gaming tables. Joe Bergmans made sure bathrooms were in order and had toilet paper (among many other helpful things), and Joseph Black Bear became Kathy’s procurer of ice for the coolers where soda pop and water were kept. Chris Guertin joined us that evening and all day Saturday to help at the cash register, as did Becky Rudell and Doug Lamberson.
I had two games on Friday, one in the morning at 11:00 and another at 6:30 in the evening. Both were the same Palladium Fantasy® game with different players. Both were a blast. Both had 14 players. I enjoyed the players in both groups.
I was so busy before the event I did not have a game actually prepared. That’s okay, because I’m a master of improvisation and the characters are the same ones I use over and over (I love seeing how different players interpret the same characters). 15 minutes before game time I asked my pal, Doug Lamberson to give me an idea for a game. He said: “How about a villain who is more than he appears to be is taking over a town. Nearby is a volcano that has suddenly become active and maybe there’s something going on inside. Maybe some kind of demon or monster.”
I whipped that into a Minion War™ crossover adventure where a Rift inside the volcano would unleash “the legions of Hades” upon the Palladium World. The demons’ plan, to unite the monster races of the Old Kingdom and lead them against the civilized world, starting with the Empire of Sin. To stop this from happening, our heroes had to defeat the Straw Man (a Scarecrow) and Mayor who had been secretly replaced by a Raksasha. Fun ensued.
By Friday we were already getting raves about Rifts® Triax™ 2. Everyone was getting a copy and they were loving it!
There were lots and lots of fun games run by many wonderful and capable Game Masters. It would take too long to list and describe them all here, so let it suffice to say everyone had a great time. There were also numerous “pick-up” games in Open Gaming areas and a number of panel discussions. I did a lot of talking and signing books the weekend of Open House.
Carmen Bellaire’s epic Robotech® game using a 3-D display and Robotech® toys was pure anarchy and fun. Carmen, the maniac that he is, would continue to play games after Palladium closed its doors a little after Midnight every night, at the hotel in one of the two conference rooms available for Open Gaming – as did a number of other happy-go-lucky gamers.
I haven’t had a chance to play it yet, but I’ve heard nothing but good things about Scott’s Rifts® board game. It’s a player versus player game that I’m told is a lot of fun to play. I enjoyed chatting with Scott and he was one of the folks who helped Palladium set up and tear down tables and chairs. He also showed up Monday to help us clean up and was kind enough to sweep the floor, clean bathrooms and load and unload gear we had to haul back to Kathy’s and elsewhere. Thanks, Scott, I appreciated the help and good company. Scott Gibbons also joined me in one of my panel talks with writer Josh Sinsapaugh. If the name Scott Gibbons sounds familiar, it’s because he has contributed to The Rifter®.
Side Note: Yes, if you come to the Open House and offer to help, you could find yourself collecting garbage, moving tables, mopping floors and scrubbing toilets. So be warned. :)
Saturday was more games, more panel talks and more fun. I hosted several panel talks as well as the costume competition and live auction.
Due to a lousy economy, we had many fewer costumes this year than last – like two-thirds less. Folks cited a lack of money and/or time for not entering the contest this year. Still we had some pretty awesome costumes (see photos).
The Ley Line Walker (Dan Deluca) won First Place in the Rifts/Science Fiction category, a Zombie Police Officer (Dan Felkins) won the Horror/Modern category, and a Bard (Tom Nelson) won the Fantasy category. Each winner got an inscribed plaque with their photo and “Palladium Bucks” as a prize. As always it was very fun.
The auction is always fun and an opportunity to get rare and sometimes weird collectibles. There were plenty of bargains, items from Erick Wujcik’s personal collection and a few big ticket items.
A lot of people were smart this year, and made purchases at the “Buy it now” price, so some potentially hot items never made it to the auction, like a first printing, soft cover Palladium Crimson Edition Fantasy RPG, a Rifts® G.M.’s screen, a copy of Rifts® Manhunter, Erick’s Go set, and several other things. All items I think would have sold for much more if they had made it to auction.
There were more games, panel talks and fun.
I ran a Dead Reign™ zombie game with 15 players. It was fun, but ran long. Again, I had a bunch of excellent players who made it a worthwhile experience.
Dan Deluca presented me with a carved watermelon with the Rifts® logo. He did the best he could with the tools he had available, apologizing for it not being his best work. Are you kidding, Dan? It is awesome!!! What a surprise and a cool, unique gift. Thank you. Everyone loved it, and we all took plenty of photos. I haven’t had the heart to cut it open and eat the watermelon yet.
A three hour panel talk. To end the event, I was asked by a few gamers to host a panel. I had missed my 1:00 panel because I forgot about it (sorry) and my Dead Reign™ game ran over by an hour and a half. (Hey, I was having fun.) So when a few guys asked me to talk around 2:00 PM, I said okay. Three or four guys quickly turned into a couple dozen, and at its peak, we had about thirty. It was questions and answers and the folks in the audience had great questions. Irvin Jackson participated until he had to leave, and so did Mike Leonard (another person I was glad to finally spend some time with). Anyone who knows me or has listened to a podcast knows I like to talk, and with one great question after another, we talked, and talked and talked. It was excellent. I think it was the best panel talk of the Open House. Of course because it was impromptu, it is the only one that was NOT videotaped. Oh well.
The next thing we knew it was 5:00 PM, the Open House was over, and volunteers and Palladium staffers were packing up the tables and chairs.
Ultimately, Sunday is a day of lots of photographs, hugs, handshakes, autographs and fond farewells. The end of the event is always a little bittersweet as a weekend of fun and camaraderie comes to an end. I’m happy to say I made a number of new acquaintances and had a lot of fun.
Goodbyes continued till about 6:30 PM, but games continued at the hotel into the wee hours. As for me, Joe, Kathy and I went to dinner and collapsed sometime around 9:00 PM. By the end of the weekend Kathy jokingly said she hates peeling potatoes, bagging T-shirts, washing dishes, making coffee and making signs. But we all enjoyed the event and all the fun and goodwill it brings.
Artists’ and Writers’ Area. The opportunity to meet Palladium’s wonderful freelance writers and artists is always a highlight of the Open House. The area is always a center of activity, laughs and fun. Everyone is always happy to share their time with the fans, talk, sign autographs and goof around. The artists bring original art and prints to display and sell, and many are willing to do character sketches. They share stories about Palladium Books, gaming and other adventures. They are all down to earth and wonderful people. My thanks to them for making the Open House that much more fun.
Tours of the Palladium offices. I gave a number of tours of the Palladium office. Depending on my fatigue level, the tour was longer or shorter, or more detailed and perky. I’m afraid the Sunday tour filmed by Mike Leonard was one of my less detailed or perky tours, but it was fun.
Greg Diazcyk is a freelance writer and one heck of a guy. He was on a panel talk with me and ran a bunch of games. Heck, his smiling face and good cheer seemed to be everywhere. I wish I had more time to spend with him. Heck, I wish I had more time with all my freelancers. I promised the Manning brothers we’d hang out and all I said was hello and goodbye!
It was nice seeing Andreas Decker (from Germany) again, and many other familiar faces. Andreas was there to help us clean up on Monday morning, and I teased him and Matthew Tremes (from England) that they could tell people they came to the Palladium Open House and Kevin Siembieda made them sweep floors and pick up trash. :)
An international event. We had more gamers from outside the USA than ever before. We had three blokes from England, two from Germany, and I thought someone said we had a gent from Scandinavia or the Netherlands, plus a bunch of gamers from Canada as far away as Calgary. Awesome.
I signed more than 500 books over the weekend. I know this, because one friend/fan brought more than 200 books and another brought more than 100. After that, I just had to keep count. It is my pleasure to sign books – even massive quantities – especially if they are divided into batches of 50 as the one gent did. Hey, that’s what I and the rest of the Palladium crew are there for, to visit with you, sign books and help you feel welcomed. I enjoy it.
I had a heck of a time signing books, and chatting with old friends and new POH attendees.
As I’ve said so many times before, gamers are the greatest fans in the world, and Palladium fans are the best of the best.
The Next Open House is tentatively targeted for April 2012. We figure that gives the economy time to recover, and gamers time to save up enough money to attend. A large number of friends, fans and freelancers could not make it this year due to lack of sufficient funds. We haven’t decided yet and will keep you posted as our plans firm up (or not).
Freelancer weekend, April 2011? Under the threat of several happy and motivated freelancer writers and artists, we’re thinking of hosting a freelancer weekend next year. A weekend in which a couple dozen writers and artists get together to trade stories, draw, brainstorm and maybe come up with several new projects. It’s an idea. I’ll think about it. Let me know how serious you are about coming down.
That’s it for now. I’m sure I’m forgetting stuff and overlooking funny occurrences and events. I invite everyone to post your own positive experiences, adventures and comments on the Palladium boards.
Thank you for joining the fun.
Sincerely,
Kevin Siembieda
Publisher, Writer, Game Designer and Gamer
For many more photos, see the 2010 Open House Photo Gallery.
As usual, the Palladium Open House was full of fun, gaming and friends.
I had a vast number of people tell me how wonderful the Palladium staff and freelancers were to chat with. I heard how delicious the food was, and what a great job Kathy Simmons did. I heard how nice the warehouse was and that it looked just as big or bigger than the old one (it is not, but thank you). I heard how much people loved Palladium’s role-playing games, writing and artwork, and how much they appreciate the work the Palladium crew and I put into every book. I was relieved to hear from the gentlemen who flew in from Europe and from gamers who traveled considerable distances, that the trip “was worth every penny.” And as always, I heard how the Open House was unlike any gaming event many had ever attended. That they felt welcomed. They felt like family.
Thank you for the warm words, and thank you for making the 2009 Open House a wonderful experience for all of us at Palladium Books as well. Palladium fans are, without a doubt, the greatest.
A few friends and volunteers arrived Thursday morning – big Nick Bradshaw being one of the first. Nick is one of Palladium’s artists, but he didn’t hesitate to help us do grunt work, shoveling dirt to fill in holes and scrubbing the warehouse floors. (Thanks, buddy.)
Most folks started rolling in between 3:30 and 5:00 P.M.
V.I.P. night included a delicious hot meal, good conversation, a presentation talk by me and a question and answer session. The evening was capped off by a night of gaming and chatting.
Kathy Simmons catered the event for the third time in a row providing a popular selection of delicious food: Three salads (tossed salad, Italian noodle and potato salad), turkey, tuna and ham croissant sandwiches, fried chicken, mostaccioli, meatballs, sauerkraut and kielbasa, rolls, coffee, soda and assorted desserts (chocolate cake, carrot cake, white cake, cookies). Those in attendance were quite tickled.
When I introduced the Palladium staff and explained how Kathy Simmons had done 80-90% of the prep-work for the Open House so we could continue to grind out books, she got a two-minute standing ovation that brought tears to her eyes.
I got tongue tied trying to say Jason Marker’s name and called him Jason Richards something like four times in a row. That caused a lot of laughs.
Near disaster and the greatest fans on Earth! Freelance writer, Mark Oberle called to report he and writer/artist Mike Leonard had been in a moderately serious accident. In fact, their car had to be towed about 50 miles to the Open House! They were not sure if the car could be made driveable or how they’d get home. The tow-truck mechanic estimated damage at $2000-$3000.
During my V.I.P. talk, I explained what happened and asked everyone in attendance to donate $5-$10 toward getting these boys back home and/or repair the vehicle. Palladium’s very own Julius Rosenstein started the collection off by tossing a twenty dollar bill into the jug, the next thing we knew, people were tossing money in the bucket one after another. Proving, once again, thatPalladium gamers are the greatest in the world! Thank you EVERYONE who offered a few dollars toward the cause.
We raised $843 plus a number of people gave Mark money directly, for a total in the neighborhood of $1100. By the way, Jason Marker, Shawn Hall and the tow truck mechanic were able to get the vehicle back into mostly running condition. They were not completely sure the vehicle could make the trip back home to Missouri, but it did, and Mark has enough cash to effect the necessary mechanical repairs thanks to those of you who helped. You guys and gals are the best!
I always give a talk, introduce the staff and allow questions and answers. One of the funniest moments came when freelance writer Brandon Aten asked, “What property does Palladium intend to license next?” Licenses can be fun and profitable, but they are also a pain in the neck. The running joke at the office was, the next person to ask about a new license is taken out back and shot. When I explained this, it elicited plenty of laughter. The laughter grew when Mark Hall (another freelance writer and burly gent) took Brandon Aten – head hung low – toward the back, around a corner out of sight, followed by what sounded like a gunshot! Mark then slowly sauntered back, smiling, without Brandon Aten. The crowd erupted with laughter. Note: No freelancers were actually injured or killed in this spontaneous display of fun. The gunshot was really a folding chair being dropped and Brandon resurfaced a minute later.
“Madman” Mike Leonard surprised me by presenting me with a plaque that read: Our Fearless Leader – Founder, Palladium Books – For undaunted, inspirational leadership. It was both touching and hilarious.
Hilarious because the top plate on the plaque is a color picture by Mike depicting me in a heroic pose, clutching a copy of Dead Reign in one hand, firing a pistol at three zombies with the other, and Wayne Smith, clad in his Red Wings hockey jersey and clutching a hockey stick, cowering behind me. As if that wasn’t hilarious enough, the plaque has an audio piece. When activated you hear the sound of zombies moaning and my actual voice (pieced together from podcasts) saying, “I’ve got your back, I’ll protect you,” followed by three gunshots. Wow. I love it. Thanks, Mike. It’s hanging on the wall in my office.
There were nine game events that evening plus Palladium staff, creators and I sat around chatting with anyone who wanted to sit and talk. I also gave several tours of the Palladium inner sanctum: our office area. It was fun and the evening ended shortly after midnight.
Gamers started lining up at 7:15 A.M. – even though we weren’t supposed to open up until 9:30 A.M. Always resourceful, we let them in early but made them help us collect and haul out garbage, rearrange tables and chairs, and other things.
The rest of the day was filled with lots and lots of gaming. I ran five games (three Dead Reign and two Fantasy), gave a few more tours of the office, signed autographs and chatted with people. I closed out the place at 1:30 A.M. The last game started a half hour late and ended explosively an hour longer than scheduled. One of the Palladium Fantasy games was the Palladium of Desire (as requested by Evan Cooney), and the other one was my Lord DeSilca two-hour countdown to Hell game. All were fun, three were epic.
95 games were scheduled for the weekend. Julius Rosenstein ran 7 games. I ran 6 games (five of ‘em on Friday), Carmen Bellaire, Jason Marker, Carl Gleba, James Brown, Steve Dawes, Jason Richards, and a host of others all ran games. I think Friday was the only day we saw two games canceled because there were not enough players, and another 3-4 games had about half the total number of players (3-5 people playing) that they could have accommodated. The rest of the weekend the game slots were filled. I know Julius, myself and others added more people than originally intended (I averaged 13) to make sure people got to game with us. It was a blast.
More gaming till we dropped.
Julius Rosenstein’s Golden Age Heroes game was epic and Julius is convinced Evan Cooney was born to play Weasel Man. The Curse of the Alchemist was a period game set in 1787 forBeyond the Supernatural™, also run by Julius that I heard a lot of buzz about.
People also raved about Carl Gleba’s Mechanoids® Space game, a sneak peek at the upcoming RPG tentatively scheduled for a 2010 release.
Carmen Bellaire surprised us with a Rifts® board game he created during the three months he was out of work. I did not get a chance to play (had waaaaay too many other things to do and people to see), but I look forward to playing it. Carmen ran it a dozen times and I had a ZILLION people come up to me afterward to tell me it was awesome and Palladium “had to make it.” We’ve never done a board game, but we will give it serious consideration. From what we can tell it is a great game. It certainly looks fantastic. Carmen did a great job on it. Since play tests at the Open House, Carmen wants to perfect the game with some small changes and additions. I’ll look into the cost and . . . well, time will tell.
On a humorous note, Carmen couldn’t win his own game! Admittedly, the other players were gunning for him. You see, there are two ways to win, get to the center of the board and kill Emperor Prosek or destroy all the other players. So far, players have gone with the idea of exterminating the other players. Carmen finally won the final game of the weekend when he rigged the game by grabbing a specific character and won by killing Emperor Prosek.
The costume contest was fantastic. We had 21 contestants, 11 in the Rifts/science fiction category. The costumes were clever, funny and extremely well made. For example, though you couldn’t see it under the armor, Carl Gleba created a complete “Juicer Bio-Comp and Drug Harness” as part of his Juicer costume. It was awesome and he won First Place in the Rifts/Science Fiction category. Mike Leonard made his impressive costume (Honorable Mention) using plastic laundry detergent bottles as the primary building component. The Ley Line Walker costume took Best of Show. A simple, but fun and clever costume was Greg Diaczyk posing as Wayne Smith (who was portrayed as Palladium character in The Rifter® #9 1/2). We also presented Joseph Bergmansthe 2007 Best of Show, with a special trophy.
Chris Guertin brought his motorcycle into the building, partly as his costume (he was a Reaper) and as to give Palladium artists an opportunity to take photographs for future reference (which was greatly appreciated).
The costume competition was fun and impressive, but incredibly difficult to choose the winners. The audience was half the vote and us judges made the final decision after much debate. Wow, I can hardly wait till next year’s costume competition.
Winners got “Palladium Bucks” (Palladium currency revived from the 1990s with my face on the money; funny) and a plaque with their photo (in costume). Very personal and very classy.
The live auction was another hit, with some outstanding bargains, surprisingly expensive items (a Palladium Crimson went for $260, and a Rifts® license plate made by Erick Wujcik for Palladium staff one Christmas years ago, so there were only 12 made, went for $150). We also sold proofreader photocopies, a couple T-shirts, posters, prints, and lots of “first printing” books, many of which were used by Erick Wujcik or me to run our games. Fun and funny.
Long time friend, Paul Deckert, came by unexpectedly with a box of books from Erick Wujcik’s personal collection, so we put 15 or so in the auction as well. Very appropriate since the “live” auction hosted by me was Erick Wujcik’s suggestion after the last Open House.
The best selling items of the Open House were our game books.
We only had 100 advance copies of the Dead Reign™: Civilization Gone™ sourcebook and it sold out by Sunday afternoon. Shemarrian Nation™ and Dyval™ were also hot, as were theDead Reign™ RPG, the Robotech® books, Rifts® Ultimate Edition, and the entire Rifts® line, but it seemed like we sold a lot of everything.
Non-book products. The hottest non-book items had to be the following:
- Rifts® pin-on badges/buttons for a dollar flew off the table. 67 out of 70 vanished within an hour after Kathy put them out. Fans descended upon them like locusts! Thank you Kathy for making them, and Badge-A-Minute and Erick Wujcik who gave us the badge making device years ago.
- Rifts® and Gamer™ Coffee Mugs. Folks seemed most excited about the two coffee mugs, and were pleased with the big, 15 ounce size.
- Rifts® Dice Bags were also hot, selling on par with the coffee mugs.
- Gamer™ and Gamer Zombie™ T-shirts were strong sellers as were the Dead Reign™ and Property of the Coalition States T-shirts (the latter two both back in stock).
– Rifts® pocket calculators were a surprise hit. We didn’t know how people would respond, but folks were snapping them up.
- Hell was full so I came back™, full color T-shirts sold well, but did not get the big reception we expected.
- The gorgeous, full color Magnets and Rifts sticky-note pads (great for making and passing notes during a game) did only so-so.
- Rifts® baseball caps! Everyone one wanted one, but we didn’t have any. We had three samples from one of our printers on display. Now that we know you want them, we will look into getting them made.
I had a great time. It was nice seeing many friends and freelancers, though I barely got to talk to many of them! It was cool to put a face to the voice of Matthew Daye, and I had fun hanging withNick Bradshaw, Amy Ashbaugh, Steve Dawes (one of our Thursday early arriving friends and contributors) and making friends with his super-helpful pal, Ted, who was a big help throughout the event.
I am not even going to begin to attempt to list everyone by name, because I will certainly forget some people. However, I do want to give a shout out to helpers: Joe Bergmans, Chris Guertin, Eric Campion, Shawn and Lisa Hall, Nick Bradshaw, James Brown, Megan Owens, Nick, Steve, Ted, Doug, and Becky for their help.
We made our share of new friends too, including Andreas and Daniel from Germany, and Pedro from Spain, as well as countless others.
I wish I had more time to hang with and get to know Mark Hall and Greg Diaczyk, among many, many others, but it was not meant to be.
I was surprised many times by a number of gifts given to me throughout the Open House. I always feel a little funny when folks give me stuff. Don’t get me wrong, I appreciate and enjoy such tokens of affection and appreciation, but it is most definitely not necessary.
I was given the Fearless Leader plaque (a total surprise, fun, funny and touching all at the same time), a Texas shot glass, a NEMA embroidered patch, a custom-made big-head/chibi Coalition Soldier, six bottles of homemade orange soda packaged as Psi-Cola(!!), a trio of different T-shirts, a cool, framed photo of gamer dice, a beautiful hand etched Rifts logo and stand, some actual dice, a photo of A.R.C.H.I.E. Three’s great, great, great, great, great, great grandfather, a tiny alien, an “I (bloody heart) zombies” button, a zombie T-shirt, a Darth Vader photo with “Detroit Gaming Center” stamped on the back (it belonged to Erick), and a few other things. Wow, it was like it was my birthday or something. Thank you all very, very, much, but you shouldn’t have. We do the Open House for you, and get plenty of satisfaction from your kind words and smiling faces.
The Hotel only had wonderful things to say about everyone. We had 81 of the 112 rooms, so we dominated the facility. There were no complaints or problems, and the hotel manager told us they had never seen such a large group of nice, friendly and appreciative people. The hotel staff loved you! In fact, you all made such a great impression, that the manager pleaded that we come back and offered to reserve the ENTIRE hotel for us in 2010. An offer we have accepted.
As always, we welcome suggestions on how to improve.
The Open House pretty much went off without a hitch. Our one trouble spot was the Game Schedule and how to present sign up sheets.
Being so busy up to the last minute getting out new product did not leave Wayne much time to figure out and present the schedule in advance.
Furthermore, we struggled with how to post and offer gaming events. Since they are free, we went with first come, first served. There were plenty of games for everyone to play in, but signing up was a problem. We put sign up sheets on the tables, because last time, having sign-up sheets at ONE central location created a huge line and some people waited for an hour or longer before getting to sign up only to find most games filled.
Game blocks and time periods have also been an issue. We wanted to offer games early, but many Game Masters did not want to run till late morning or afternoon or evening. That left early morning (10:00 A.M.) light. Note: We need Game Masters willing and able to run at 10:00 A.M. for next year’s event.
G.M.s were also supposed to get a Game Master T-shirt, but only about 15 out of 60+ G.M.s picked them up. We’ll end up mailing them out which is an added expense and a disappointment for the G.M. who might want to have worn the shirt at the event. Grrrr.
Little space for pick up games. There were only two tables for pick up games. While we might be able to add another 2-3, that’s probably the best we can do. Likewise, a few people said they would like to have seen gaming tables spread out farther apart a bit. The problem: While the new warehouse may appear to be just as big as the old place, it is not. It is smaller by about 3500 square feet, which is a considerable amount of space. Our office space is one third what it was in the old building. Without the large (2500 square foot) area we had upstairs for panel talks and meetings, we chew up space with the panel talk/auction/costume competition area which we need. Regrettably, we are limited by available space in a smaller building.
So many people expressed how they loved every minute and were already planning to come next year, that we have decided to do the Palladium Open House again! This could be that last one, as we may not have the space to do more after that (new books take up space, you know).
We will have the entire hotel and two gaming rooms there, plus more new product, new costume competition, the same wonderful atmosphere, events and people. Start planning and saving your money NOW and we will see you next year!
Thank you for making the 2009 Palladium Open House another heartwarming experience for us all. Keep those imaginations burning bright and game on!
– Kevin Siembieda, Publisher
In addition to VIP Thursday (starts 4:00 PM for those of you attending), there is a full day of gaming Friday from 9:30 AM to Midnight. Saturday from 9:30 AM to Midnight, and Sunday 9:30 AM to 4:00 PM. All role-playing. All Palladium games. Many Game Mastered by Palladium staff, Palladium writers and artists, Megaversal Ambassadors and friends of Palladium Books. Most are outstanding Game Masters. Plus there are two game rooms at the hotel where you night owls can game.
A large number of people requested Kevin run more games so more people have the opportunity to game with him. He has agreed and will run 8-12 gaming events over the weekend (limited to 2 hour time slots), plus he will be hosting a panel talk or two, the live auction and costume competition. In between, he will be available to chat and sign autographs.
Items include out of print books, gold editions, original artwork, including some Kevin Long and other art from Erick Wujcik’s personal collection, books signed by Erick, proofreader copies of books, and other unique and collectible items.
Come as your favorite character from any Palladium role-playing game. Several categories to win: Science Fiction, Horror, Fantasy, Modern, Best of Show.
Real Prizes! We have not decided what yet, but this year we want to present real prizes to make the competition more fun, exciting and worth your while. Also have your photo taken, be adored by thousands (including people who will see photos of you posted online), become immortalized and have a blast!
We want the costume competition to have more contestants, so it will be part of the scheduled events, gaming will stop, the Palladium store will close, and EVERYBODY can experience it.
We plan to have a blank book in which we want those of you who attend to write your warm memories and thoughts about Erick, or draw a little picture of a mutant animal or ninja, or share a funny story about him, or a gaming experience, etc., and then we will send that book to Erick’s love of his life, Kathryn Kozora, as a truly special keepsake.
We also plan other things to celebrate Erick Wujcik’s life and work.
We may have a special guest appearance or two. And we may have one or two special announcements, as well as product updates and info. And those in attendance will be the first to know.
An area where you can purchase currently available Palladium role-playing games and sourcebooks, gold editions, back issues of The Rifter®, miniatures, T-shirts, prints, artwork, toys, special items made for the Open House and more.
All games, panel talks and events are FREE; available on a first come, first served basis. They are ALL covered under the price of admission.
There will be events for the following Palladium Game Settings . . .
After the Bomb®
Beyond the Supernatural™
Dead Reign™
Heroes Unlimited™
Palladium Fantasy®
Minion War™
Nightbane®
Ninjas & Superspies™
Rifts®
Rifts® Chaos Earth
Robotech®
Splicers®
The Mechanoids™
And more, including special events and mixed multi-settings!
Many of these games will be run by Kevin Siembieda, Julius Rosenstein, Jason Marker, Carmen Bellaire, and many, many other Palladium creators, Game Masters, and friends of Palladium.
Note: We are looking for Game Masters, read on for details.
- Events run from 9:30 AM to 12:30 PM (possibly longer).
- No fees for individual games, panel talks or other events.
- A family friendly environment.
We may have more than 50 Palladium creators – including writers, artists, Rifter® contributors, Defilers and consultants – in attendance. Many have already “confirmed” they will be there, othersmay be added and we hope to have a surprise or two! No other gaming event ever has so many Palladium creators at one event.
The Palladium Crew
- Kevin Siembieda (Founder, President, Writer, Artist, Game Designer)
- Wayne Smith (Editor, Typesetter, Editor-in-Chief of The Rifter®)
- Julius Rosenstein (Proofreader, G.M. Supreme, Defiler)
- Alex Marciniszyn (Editor, Researcher, Online Mod, and Defiler)
- Jason Marker (Author of Robotech® sourcebooks and more)
- Megan Marker (Honorary staff member/helper)
- Kathy Simmons (Customer relations and mail order)
- Thomas Bartold (Online Mod, Troubleshooter and Defiler)
- Joseph Bergmans (Honorary staff member/helper & consultant)
- James Brown (Game Master Supreme)
- Chris Guertin (Honorary staff member/helper)
- Shawn & Lisa Hall (Honorary staff members/helpers)
- Doug Lamberson (Honorary staff member & Robotech consultant)
- Becky Rudell (Honorary staff member/helper)
- Lonnie Langston (G.M. and Megaversal Ambassador)
Other Palladium Creators & Contributors
- Amy L. Ashbaugh (artist)
- Brandon Aten (writer & G.M.)
- Carmen Bellaire (writer & G.M.)
- Kent Burles (artist)
- Nick Bradshaw (artist)
- Randi Cartier (G.M. & writer)
- Roger Cartier (G.M. & map maker)
- Greg Diacyzk (writer)
- Matthew Daye (podcaster)
– Steven Dawes (writer & G.M.)
- Mark Dudley (artist)
- Stephen L. Fox (artist)
- Carl Gleba (writer & G.M.; tentative)
- Mark Hall (writer)
- Josh Hilden (writer)
- Jeffry Scott Hansen (writer & author)
- Irvin Jackson (writer; tentative)
- Levi Johnstone (G.M. & writer)
- Mike Leonard (writer and artist)
- Chris Kluge (writer)
- Alan Manning (artist)
- Brian Manning (artist)
- Mike Mumah (artist)
- Mark Oberle (writer; tentative)
- Chris Perrin (podcaster; tentative)
- Apollo Okamura (artist)
- Ramon Perez (artist; tentative)
- John Philpott (writer; tentative)
- Jason Richards (writer; tentative)
- Jeff “NMI” Ruiz (Palladium Online Administrator)
- Josh Sinsapaugh (writer)
- Joshua Sanford (co-author of Dead Reign and Rifter contributor)
- Charles Walton II (artist)
- Taylor White (writer and film-maker; tentative)
- Todd Yoho (writer; tentative)
Other guests may be added. While many listed are “tentative,” more than half are already committed to coming.
Unlike most “conventions” where the writers, artists, and game designers make a special appearance for an hour here and there, most of Palladium’s creators are right there on the floor ALL DAY LONG. (Except when they are running games, on a panel discussion or out to lunch or dinner.)
That means you have total access to get creators to sign your books, talk with you and clown around. And that includes Kevin Siembieda and the Palladium staff. All in the intimate surroundings of the Palladium warehouse and offices.
This year we have people coming from across the USA – so far, that includes Alaska(!), Oregon, California, Nebraska, Montana, Colorado, Texas, Oklahoma, Kansas, Missouri, Arkansas, Illinois, Indiana, Wisconsin, Minnesota, Michigan, Ohio, Pennsylvania, New York, Delaware, Massachusetts, Maryland, Virginia, Florida, and Washington, as well as Canada – Windsor, Ottawa, Calgary – and as far away as Germany!
As noted in Kevin Siembieda’s first Murmur of the New Year, he and the Palladium Books staff will only attend the 2009 Palladium Open House – no other conventions, not even Gen Con. The rest of our time will be devoted to getting the new product YOU WANT finished and onto store shelves.
Dates: Thursday through Sunday, April 30, May 1, 2 & 3.
Location: The Palladium warehouse at 39074 Webb Court, Westland, Michigan, 48185-7606. (734) 271-2903 order line only.
Attendance: Limited to around 320. Available on a first come, first served basis.
Hours:
Thursday VIP ONLY Hours: 4:00 PM doors open. 5:30 PM dinner. 7:00 PM Kevin Siembieda talks. 8:00 PM (or so) VIPs can play in various gaming events or gather and talk with Kevin Siembieda, Palladium staff members and other Palladium creators. Note: Sorry, VIP night is sold out.
Friday Hours: 9:30 AM doors open. 10:00 AM till midnight gaming and other events. Gaming hours may be extended; plus all-night gaming rooms at the hotel.
Saturday Hours: 9:30 AM doors open. 10:00 AM till midnight gaming and other events. Live auction and costume competition are part of Saturday’s events. Gaming hours may be extended; plus all-night gaming rooms at the hotel.
Sunday Hours: 9:30 AM doors open. 10:00 AM till 4:00 PM gaming.
Cost:
3 Day Weekend: $40 per person (Friday thru Sunday).
Friday Only: $16 per person.
Saturday Only: $16 per person.
Sunday Only: $12 per person.
VIP Thursday: Sorry, sold out in 13 hours.
Placing Your Order:
Online: Click here.
By Telephone: Call (734) 721-2903 – have your credit card information ready.
By Mail: Send check or money order to:
Palladium Books
Dept. POH
39074 Webb Court
Westland, MI 48185-7606
Please include your FULL address and apartment number. Also include the complete NAME of EACH person you are ordering a ticket for, as well as your telephone number in case there is a problem and we need to contact you.
Methods of Payment:
Credit Cards: Visa, MasterCard and most credit cards are accepted. All Credit Card orders must include: Credit Card No. – Name on the card – Address of the Credit Cardholder – Expiration Date – Telephone Number of the cardholder. Click here.
Check or Money Order: Sent via the USPS or other delivery service.
Certificate of Admission & Special Name Badge. Everyone who places their admission order before April 13, gets an 8½ x 11 inch certificate of admission with their name and badge number, suitable for framing or as a collector’s item. A color name badge will be waiting for you when you arrive. Each is numbered, and some people have Kevin Siembieda sign their badge before they leave.
Two-Thirds of the rooms are ALREADY GONE as of January 30th!
Space is limited and Palladium may need to book rooms in a second hotel, so book your room NOW to get this great price and location. Your credit card will NOT be charged till the date of the event.
Hotel information:
40455 Ann Arbor Road (right off of I-275)
Plymouth, MI 48170
Call 734-455-8100 to make hotel reservations.
If you are a quality Game Master with experience, you are coming to the Palladium Open House, and would like to run one or more gaming events at the POH, please contact us as soon as possible.
We especially want our “creators” – freelance writers and artists – and Megaversal Ambassadors to run several events throughout the Open House. I’ll be running 3-6 a day, depending on the day.
G.M.s who are scheduled, in advance (no later than March 31, 2009), to run 3 or more events will get a special T-shirt and a 30% discount on all Palladium product purchases (does NOT apply to auction items, concessions, toys, prints or artwork).
- RPG/World setting (Rifts®, Robotech®, HU2, Fantasy, BTS, Ninjas & Superspies, etc.)
- A brief, but dynamic description of the game.
- Maximum Number of Players: 6-10 is typical, run what YOU feel comfortable with running.
- Running Time: 3-4 hours is typical, and best for these kinds of events, longer can be a problem.
- What days you can run: VIP Thursday, Friday, Saturday & Sunday?
- When: Do you have a preferred time of day you want to run? If so, what it is (10 AM, noon, 8:00 PM, what)? If we can not give you that time slot, will you run earlier or later?
- Multiple games: If you are running multiple times, is it the same game? If different games provide all this information for EACH.
– Please bring pre-rolled “player” character sheets: Pre-rolled character sheets/descriptions for each player is strongly advised. Why waste time rolling up characters? Let’s game!
- Minimum age of the players: Especially if the game has mature content or extreme violence. Please indicate if it is not suitable for players under the age of 17.
- YOUR T-shirt size. You will want this shirt.
- I.D. & Contact Info:
Your real name
Street address
Telephone/Cell number (an alternative number optional)
Email address
T-shirt size!
NOTE: If you commit to running games at the POH, you must be serious and MUST be available to run your games. Do not disappoint gamers from around the globe by being unprepared or absent. You also have to purchase your own admission ticket.
This email address is being protected from spambots. You need JavaScript enabled to view it.
We will need volunteers to help us set up, and handle admissions (confirming I.D., handing out badges), store/sales assistance/restocking shelves, gopher, general assistance, parking lot, etc.
You’ll get a volunteer’s badge and select perks that may include a product discount percentage commensurate with the amount of work and hours put in. NOTE: If you volunteer, please show up. Volunteers have to purchase their own admission ticket.
Every Open House is special in its own way.
The 2006 Open House helped give us all the courage and strength to press on and fight in the face of the Crisis of Treachery. It felt like the rallying point of defiant Palladium creators and fans refusing to let Palladium go under. It was awesome. All who attended made us know that Palladium was loved and appreciated.
The 2007 Open House was fun, a bit bigger, and people got to meet more Palladium creators than ever, including John Zeleznik (who seldom travels out east) and the late, great, Erick Wujcik.Nobody could have imagined the 2007 Open House would be the last convention anyone would have a chance to meet Erick. I’m so glad those in attendance had that opportunity. Erick Wujcikwas a genius, one of my dearest friends, and he is deeply missed.
We skipped 2008 because of Palladium’s Big Move. Wisely, we knew we could not move and host the Open House within a month of each other. We are so glad we did, because dealing with the tragic illness and loss of Erick Wujcik made 2008 an awful year for us.
The 2009 Palladium Open House – May 1, 2 & 3, 2009 – is going be another fun and highly memorable event for those who attend. That’s one of the cool things about the POH, each is special, different and fun in its own way. Something many who attend will remember with fondness for years to come. This year we have more guests, more games, more events, and hope to be even more organized, prepared, and efficient. We may also have a few surprises. It will definitely be memorable.
Since the first Palladium Open House in 2006, I have often asked myself what makes this event so special. Why do the majority of those who attend go completely gah gah over it and come back from all around the world?
All they can seem to say is they had a great time, loved meeting scores of Palladium creators, and they’ll be back.
Hmm, well there is non-stop gaming. No, not just gaming – role-playing games. I always figured the game events had a lot to do with it. But there’s something else. Something that deeply affects those who attend. Something almost magical.
Then I finally figured it out! The Palladium Open House is special because it is a complete, unapologetic, immersion into role-playing.
The Palladium Open House is Role-Playing Heaven for fans of Palladium Books. A non-stop celebration of role-playing. Not just any type of role-playing games, but Palladium role-playing games all day and all night long, with gaming events run by the CREATORS of the games.
Kevin Siembieda. The Palladium staff. The writers. The artists. The Game Masters and play testers. They are all there. All the time. Accessible. Friendly. Happy to chat. Happy to tell insider stories. Happy to run games. Happy to sign autographs. Happy to be with YOU.
It’s the total experience. Deep immersion into the Palladium Megaverse®. Right there, at the offices and warehouse of Palladium Books. The place where the games you love are created. And you are knee deep with the very people who created them!
You have total access to Palladium creators. Total access the entire time. You are not going find that at any other gaming event, anywhere.
From me, Kevin Siembieda, and the Palladium staff to freelance writers, artists, contributors, consultants, Game Masters, friends and fans, it is one big, friendly gathering in an intimate setting. Good games, good conversation, friendly faces and non-stop fun. Palladium gamer heaven.
The Palladium Open House is also where you discover Palladium’s greatest secret: We are all gaming geeks just like you. That’s why you have total access to us, because we enjoy gaming and clowning around with fellow gamers.
Oh yeah, all the games and events are FREE. They are all covered in the price of admission (sign up on a first come, first served basis). There is a Costume Contest on Saturday and we encourage YOU to dress up and participate in it, a live auction, panel talks, stuff to buy (games, books, original art, limited edition prints, minis, T-shirts, toys, etc.), people to meet, dozens of Palladium creators, books to get signed, and a bunch of other events and stuff that adds to the fun and excitement.
If you want to lose yourself in one or more days of Palladium nirvana, then you’d better reserve your admission NOW! The Palladium Open House starts in only THREE MONTHS and the number of people we can accommodate is limited.
To attend, click here.
© Copyright 2009 Palladium Books Inc. All rights reserved.
Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, Phase World®, The Palladium Fantasy Role-Playing Game®, Megaverse®, Nightbane®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. Dead Reign, Heroes Unlimited, Beyond the Supernatural, ‘Burbs, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.
Robotech® and Robotech® The Shadow Chronicles® are Registered Trademarks of Harmony Gold USA, Inc.