Rifts® Adventure Guide

Rifts® Adventure Guide

Rifts Adventure Guide

New to being a game master? Have tons of GMing experience, but running into a block? Everyone needs the Rifts® Adventure guide! Some people are even recommending it for a writing reference book. It's pages hold many applications for players and game masters both expereinced and new. 

Everything needed for creating a great one-shot game or lengthy campaign can be found in these pages.

Highlights Include:

  • Key articles and concepts presented by expereinced role players, game masters and writers: Kevin Sembeida, Erick Wujcik, Wayne Breaux Jr., and Bill Coffin.
  • 200+ adventure ideas, 47 Archetypes, random tables, and examples all await the person who reads this great resource
  • Where to find ideas and how to build them into adventures.
  • Game Master tips on structuring and running adventures.
  • Creation rules for towns, cities and mercenary companies.
  • Rules for creating secret organizations and traveling shows.
  • Archetypes for building characters and creating adventures.
  • The 'Burbs - more details than ever before.
  • Apocalyptic Earth - towns, barbarians and Dark Age myths.
  • The Rifts - different types and effects presented in random tables.
  • Game Master tips galore by Kevin Siembieda and others!
  • 192 pages.

Buy it in the Palladium Books® store

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