Palladium Questions and Answers

Common Questions and Answers

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WHAT IS A ROLE PLAYING GAME?

Role Playing games have captured the imaginations of millions ever since their introduction. Palladium Books was one of the first to introduce revolutionary concepts for the industry in both their games and their business practices. If you're new to Role Playing Games or are someone who wants to know more about them, you should read this explanation.

Learn more about RPGs

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WHAT IS RIFTS?

Many new fans want to know more about Rifts®, Palladium Books®'s most popular game line. This overview will give everyone, new and experienced, a better understanding of the world that has captured over 1.5 million imaginations.

Learn more about Rifts®

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GAME AND RULE QUESTIONS

A Over the years, we've recieved many questions about our games and rules. On the pages in this section, we've answered many of those questions. Take the time to look through them all and have all your game and rule questions answered.

Get answers now

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CONVENTION FAQ

Want to know more about our convention schedules and practices? This brief article will explain it all.

Get the scoop on Palladium+Conventions

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SUBMISSION GUIDELINES

If you're interested in submitting your written work or artwork, find out everything you need to know here.

Learn more about Submissions

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THE PALLADIUM HELP DESK

Have you encountered a problem with the website? An Order? the Forums?

You can even leave a helpful suggestion leave us a note on the Palladium Help Desk.

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Read more: Palladium Questions and Answers

What is a Rift?

A rift is a tear in space and or time. The concept is not a new one. Man has had the desire to go from one place to another in the blink of an eye ever since the advent of science fiction and probably before. To be able to achieve this incredible magical feat which was only ascribed to men of magic in millenia before.

In the world of Rifts Earth, a natural rift occurs ever twelve minutes. A rift event takes place on a nexus point, which is defined by a point where two ley lines cross. Ley lines, invisible in the years before the great catalcysm, are natural lines of magical flowing energy that encircle the Earth. After the apocalypse, as magic overflowed these lines, they became visible and incredible natural reserves of magical energy, still at nearly full strength over 300 years later.

The magical energy in the ley lines ebbs and flows based on a number of other natural phenomena (location of the moon, solstices, peak hours of the day and night, etc). All of these factors work in harmony to produce a spectacular set of events. As the magic builds, it will need to be released in some manner. Sometimes, this can result in a Ley Line Storm and at other times, a Rift will form at a nexus.

When a rift forms, it can be almost any size. Some are no bigger than a softball, others have been seen the size of mountains. (Phase World Space travelers have documented larger occurances). The Rift Phenomena has been documented for mellenia, but even the most skilled races only have a limited understanding of the real workings of rifts.

Methods of opening a Rift

There are two main methods for opening a rift. The first and most natural is the magical approach. Magic (a yet-unexplained force) performs much of the hard work and complicated tasks involved in making a rift. It will take care of the calculations, avoidances, transferrances, stability and many other factors involved in creating and maintaining a rift. 

When a person casts a magical spell which opens a rift, they must know their destination and must have the pre-requisite amount of Potential Psychic Energy (PPE) to expend in creating the rift. [LIST PALLADIUM RIFT COST VS RECOUPERATION numbers] Once the P.P.E. is spent, the magic is infused into the spell and a rift is formed. It begins as a small flash of light seeming to emit from a central point. The light will expand verticaly as tendrils of magical energy are attracted to nearby P.P.E. rich sources (from nearby plants to magical batteries). If the rift is formed on a Nexus point, tentrils of energy will quickly race upward, connecting with the nearby rivers of energy.

The visible structure of a rift is capable of going through solid materials (for instance, forming through a roof or other structure) tendrils of magical energy are non-destructive and produce a tingling effect as they caress nearby objects. 

Rifts formed in this manner are typically percieved as being very beautiful. A fully formed rift is typically tear drop shaped and its edges will seem to shift and flow slighly, bending slightly to unseen currents. This tends to make a rift look as though it is never fully stable, but as long as the spell has sufficient energy to run, it is quite safe. RIfts tend to be blue in color, using the same type of energy as the ley lines. Their appearance will also vary based on surrounding events, sometimes they will crackle with energy, while at other times they simply seem to radiate with a nice glow as described above.

The other method of forming a rift is the blunt technological approach. This approach is usually taken by races who have an inability or hatred of magic. The technological approach was suspected of being attempted by the staff of the Lone Star Complex in Texas at the time of the great cataclysm. 

As with many rift-creation experiments, the scientists of pre-Rifts Earth were still only in the beginning stages of trying to comprehend Rifts and how they work. In fact, because a rift had not been created on Earth for several millenia, they were working from many assumed calculations and equations. Their results might have turned out differently had they chosen not to test their project on that particular night. 

The Lone Star Rift generator is incomplete in a number of areas and, if it is ever to work properly, will require a much deeper understanding of how rifts work and additional reworking of the system. 

A number of other worlds have been destroyed from similar attempts as black holes were created, massive amounts of power were unleashed causing damage, mutations and other disasters, at other times the machines worked long enough to allow plagues of alien invaders onto the planet. To be sure, there are many dangers, but for the few races that can survive the trials and create stable rifts, the process goes as follows.

A complicated series of coordinates is entered into the computer, both the current location, as well as the destination, massive amounts of energy are generated and pumped into the system (this process can be refined, but will take centuries of research to make the process close to cost-effective). The system then directs the energy into a focused point, funneling more and more energy into the focal point until a tear is formed. This tear is usually accompanied by a loud and painful tearing sound accompanied by bright and crackling light. In the first few moments of tearing open the rift, many forms of energy and radiation are released. Typically this process can be quickly enhanced to reduce the amount of harmful energies released. Then, once the tear has begun, more energy is required to expand the rift and maintain its size. Typically, for a man-sized rift to stay open for one minute, it will require 2000 Megawats of Power (thus Lone Star's Multiple generators) from start to finish. 

Closing the rift requires a gradual reduction of energy until the rift seals itself back up. Suddenly shutting off power willl destabalize the rift and cause it to seek out nearby energy reserves, if it finds none, it could collapse violently, sometimes emitting a sonic boom or additional radiation. Should nearby energy reserves be found, there's a 30% chance the Rift will either feed off of them and grow or steadily deminish. In some rare cases, anomalies have occured where rifts will surge and grow out of control. 

Technological rifts tend to constantly crackle with energy and seem to have a rather violent appearance. They will surge and seek to naturally close. Until their process is refined, they seem to be unnatural abberations in nature and nature itself seems to want to make them go away. If enough power is maintained in them, they can however be sucessfully maintained like any magically created rift. 

Opening a rift technologically is a dangerous process for many years. Just as with any technology, it's initial incarnations will contain both many successes and many tragic failures. 

Known Factors of Rifts

  • They create magical echoes which draw magical beings toward the source of magic
  • They do maintain a barrier which won't allow environmental mediums (air, water, the void of space, etc) to pass through, but will allow moving bodies in those mediums to traverse the threshold. 

What is a Role-Playing Game?

What is a
Role Playing Game?

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A role playing game is a chance to use your imagination!

A Role Playing Game (RPG) is a "pen and paper" game that encourages players to use their imagination and problem-solving skills to face problems in ficticious settings. Or at least that's what the dictionary says.

It's true, Role Playing Games are written in books filled with stories, history, and data about the worlds they hold within. Imagine your favorite book or movie was given rules (like the laws of physics) and was laid out before you. Now you're the action hero, the sexy problem solver or even the villain! How would you do things differently? What choices would you make?

RPGs ask us adults to remember those years we spent on the playground, pretending to be heroes, attacking forts, saving damzels in distress or making sure our house ran smoothly at tea time and that the unicorns didn't escape from the pasture. RPG's want us to play and have fun, going to places we've only ever been able to dream about.

But aren't RPG's dorky and stupid? 

We don't think so. RPG's have caught on like wildfire as our troops have deployed over seas and they're catching on with everyone else as well. They're a way to keep your mind sharp and focused, training you to problem-solve while having fun with others.

They're also a great social experience. Often they're a lot more fun when played face to face. How often do you sit around a table with friends any more? What happened to family game nights?

Try picking up a Role Playing Game and see what happens - it could be a lot of fun!

...But I heard RPG's are
the Devil's Playground?!

As with heavy metal and other things, RPG's are sometimes misunderstood. Role Playing Games are not designed to convert people to satanic worshipers, nor do they encourage people to shoot up schools. In fact, Palladium Books and many other RPG companies have disclaimers that specifically state that what we create are works of fiction for fun and enjoyment. Palladium even goes so far as to stay away from nearly all religious mention so that we don't offend anyone. We celebrate the fact that our community is made up of people from every single walk of life who are always welcomed and treated as friends.

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"Yeah... I'm more of a video gamer"

Online games are fun, visceral and visually stimulating. The Palladium crew enjoys playing MMORPGs (Massively Multiplayer Online Role-Playing Games) such as EVE Online, World of Warcraft, Destiny, City of Heroes, Everquest and Age of Conan, as well as others. In fact, we've been searching for the right partner to port over some of our own pen and paper (P&P) role-playing games into online games.

As much fun as online games are, however, we still role-play face to face, where we laugh, shout, make jokes, slug down soda, roll dice, and interact in person. We feel that face to face role-playing game experiences outshine the best online games.

I’m not saying pen and paper role-playing games are better than online games or videogames, I’m saying that while the genres of games are similar, pen and paper role-playing games are a fun and different experience you might enjoy.

Pen and paper role-playing games are not for everyone. They are more demanding than electronic games and tend to appeal to people who like to read and have a sharp imagination.

ROLE-PLAYING GAMES ARE A UNIQUE EXPERIENCE!

Role-Playing Games (RPGs) that are played out of a book are deeper and more intense than you’ve ever played in the electronic medium. In fact, MMORPGs call themselves “role-playing games” because they are inspired by and born from pen and paper RPG books.

MMORPGs capture many elements of true role-playing games and are a blast to play, but even the best MMO can not capture the full experience we pen and paper RPG players have enjoyed for years which is why RPG books (increasingly known as “pen and paper RPGs”) are still unmatched in pure riotous fun and imagination by anything online or locked inside a videogame.

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ROLE-PLAYING GAMES ARE WHAT MMORPG'S HAVE BEEN TRYING TO RECREATE!

  • Characters and situations that pull at your heartstrings and beg for you to find out what's around the next corner
  • Fantastic, oridinary, or alien settings - as well as our own modern world with a twist.
  • Powerful and unique (often inhuman and bizarre) heroes that YOU can play
  • Incredible powers and abilities.
  • An array of mind-boggling vehicles and weapons.

And More . . .

You can play: dragons, Wolfen, power-armored warriors, Elves, True Atlanteans, vampires, demon-slayers, mutant animals, mutant humans, superheroes, or any alien from thousands of worlds - and it doesn't stop there! Players can wield a vast range of weapons, body armor, power armor, robotics, vehicles and other gadgets and gizmos or may wield a wide range of magical powers, or psychic abilities, or superpowers, or dimensional powers. They can even command pets, monsters or henchmen that may include animals, mutants, alien beasts, demons and more.

These are just a few of the characters and types of equipment and powers. Every Palladium RPG, from Rifts® to Heroes Unlimited™, offers a range of wild and interesting characters for you to play. Sound intriguing? Check us out.

IF THAT'S NOT ENOUGH FOR YOU...

Pen and paper RPGs offer these unique features and experiences.

  • YOU are the story! Your character and those of your fellow players are the main heroes in a one-of-a-kind story every time you play. You and the other players have complete control over your characters. You can say or do anything. Go anywhere. Of course, your actions have consequences and may bring reward or invite danger.
  • Total interactivity. You – or rather your character – directly and immediately influence the story. EVERYTHING your character says and does is part of the story and its outcome. You may be the hero or the goat. The savior of millions or the harbinger of doom.
  • Plug and Play You can bring characters, weapons, magic, powers, monsters, villains, and ideas from one game or game setting into any of the others. TheRifts® RPG is a setting that does that for you in a wild, magical and alien setting where Earth is linked to countless worlds and dimensions via magical tears in space and time known as the Rifts.
  • One game system, a Megaverse of adventure. Palladium’s RPGs use ONE basic, Megaversal game system (set of rules). Learn one Palladium RPG and you can play them ALL.
  • Limited only by your imagination. Even the best online MMO or videogame is limited by its programming and budget. Role-playing game books are limited only by the imaginations of the players and Game Master.
  • Harness the ultimate computer! The action takes place in your mind where special effects have an unlimited budget. If you can imagine it, you can play it, see it, or be it.
  • The pen and paper RPG experience will leave you with spectacular memories of your character and his adventures the same as you remember a movie or book you read. The BIG difference is YOUR character and fellow player characters were the stars of the show. The adventure is your story and nobody else’s.
  • Play anywhere. All you need is two or more players, a Game Master, a game book, dice and imagination. That means you can play anywhere!

ROLE PLAYING GAMES WILL CHALLENGE YOU

RPG books require reading, imagination, creativity, time, thought and preparation.

You’ll need to read and understand your character, the world setting, and your character’s purpose in it. By doing so, your experience is enriched and you're not lost.

Good imagination. In many ways, pen and paper RPGs are mostly games but with a touch of improvisational theater. You don’t dress up in costume and act things out, but you do imagine, play roles, and the things your character says and does advance and change the story. Not just the outcome, but every step of the way.

Pen and Paper RPGs also encourage teamwork. Players need to work together, as a team, toward a common goal.

Face to face interaction. RPG books usually require players to be in the same room and engage in face to face interaction. That means you’ll need a house, apartment, living room, backyard patio, school lunch room, or someplace to meet and play.

The human experience. As cool as an online avatar may be, nothing beats the excitement of people playing face to face in the same room. There is a collective energy that cannot be matched. You feel each other’s joy, triumphs, fears, failures, apprehension, cleverness and every other emotion. Tension and excitement build into a palpable experience. You’ll laugh, crack jokes, make suggestions, and worry about your teammates. You may scream, shout and argue, jump out of your chair, and cheer out loud in triumph for the heroics or clever action of a fellow player. It’s like a small, intimate party of friends. There is conversation, laughs and fun in between the action and adventure. It’s awesome high fantasy or epic sci-fi, and high energy.

Players have it easy when it comes to rules. Only the Game Master (G.M.) needs to know and understand most of the rules. The G.M. is the director and storyteller who sets the stage, builds the story and plays all the villains and Non-Player Characters. He’s also the referee who interprets the rules and makes all final decisions in game play. Then again, the players drive the action, build the story and enjoy the limelight.

THEY ARE THE FULL RPG EXPERIENCE

If you have never played a pen and paper role-playing game (RPG), you have never enjoyed the full role-playing experience.

If role-playing game books sound interesting to you, and if you have two or more friends willing to give it a try, you should take a closer look at some Palladium role-playing game books.

The core rules are in the role-playing game. Palladium RPGs are designed so that the core rule book is ALL YOU NEED TO PLAY. A creative mind can build adventures from just the core RPG and run adventures for months or years! Sourcebooks, World Books and other supplements offer more adventures or adventure ideas, weapons, powers, equipment and so on. We recommend that you start out by only purchasing the sourcebooks that sound interesting to you and as you grow more familiar with the game and want to expand your horizons, then you can begin to complete your collection.

ARE YOU A NEWCOMER, LOOKING FOR A GAME?

The following Palladium games offer fun world settings and characters that are easy to learn, understand, and play with little or no previous experience. Consequently, they make excellent games for newcomers who have NEVER PLAYED before or played only a few times.

These are not “baby games” for kids or beginners, quite the contrary, they are quite intense, grim and gritty. However, the storyline is straightforward, easy to comprehend and relate to, and fun to play.

After the Bomb® (play mutant animals in a world gone mad). 
Dead Reign™ – The Zombie Apocalypse (be a survivor, kill zombies). 
Palladium Fantasy Role-Playing Game® (the name says it all). 
Robotech® (giant, transformable robots, alien invaders and war).

We would rank most other Palladium role-playing games as “Moderate” in complexity. This would include: 
Rifts® (science fiction, fantasy, adventure and much more). 
Heroes Unlimited™ (superheroes of every variety). 
Nightbane® (horror/conspiracy/superheroes). 
Beyond the Supernatural™ (modern horror). 
Ninjas & Superspies™ (martial arts and superspies, can be used with Heroes Unlimited™). 
Splicers® (killer robots and heroes with bio-genetic armor and weapons). 
Rifts® Chaos Earth™ (surviving the Great Cataclysm that creates Rifts Earth. Yes, that makes this a prequel to the famous Rifts® RPG). 
- And many others.

Some games like Rifts® are more complex because of the limitless range of possibilities and expansive, “anything goes” world setting. Other games like Beyond the Supernatural™ (modern horror) are more complex because of the demands on sophisticated role-playing and the limitations of the setting.

WHERE DO I FIND MORE GAMERS?

Check out the Palladium Forums or stop by the Chat Room to see who's there!

Read more: What is a Role-Playing Game?

What is Rifts®?

What is RIFTS®?

  • ONE GAME SYSTEM – A MEGAVERSE® OF ADVENTURE

    All of Palladium's games use the same basic or fundamental set of rules and game terms. That means if you learn one Palladium Role-Playing Game, you can play ANY of them. That's right, any, because Palladium's game settings are all linked. Each represents a different world or reality in the Palladium Megaverse®. More than that, you can bring characters, magic, weapons and equipment from these other "game worlds" into Rifts® and other Palladium RPG settings. This creates a truly unparalleled Megaverse® of adventure and imagination no other pen and paper game system can provide.

  • LICENSING AND NEW MARKETS

    Palladium Books® continues to look for a wide range of potential licensing partners to bring Rifts® to a wider audience. We encourage companies interested in the world of Rifts® or any of Palladium's many exciting RPG properties to contact us using our Help Desk link below.

     

    Contact Us

RIFTS® – THE BIRTH OF A NEW CONCEPT IN GAMING

The genesis of Rifts® came from designer, Kevin Siembieda's desire to combine magic and technology, fantasy and science fiction, horror and adventure, in one setting where anything was possible and where the world was alien and changing, yet oddly familiar. The trick was making that setting seem plausible and balancing the many diverse characters and story elements with dynamic game play. It took three years for Kevin to come up with the perfect blend and balance, and then six months of work writing, art directing and coordinating final production. The hard work was worth it as Rifts® is one of Palladium's most popular RPGs of all time.

The Rifts® Role-Playing Game made its debut at the Gen Con Game Fair in August of 1990. Everyone at Palladium Books had faith that Rifts® was something special and would be a big hit, but you never know how the fickle winds of the marketplace might blow. Our target number for success: Ten thousand in three months. We felt if the initial press run of 10,000 copies sold out in under three months, we had a bona fide hit.

Rifts® sold out in three weeks. We could hardly keep it in stock and sold approximately 45,000 copies in the first year; huge numbers for a pen and paper role-playing game. New sourcebooks also flew off the shelves by the tens of thousands, some, like Rifts® Vampire Kingdoms™, Rifts® Sourcebook One, Atlantis, England, Conversion Book One and Triax™ & The NGR, sold over 100,000 copies each.

Over the last 20 years, Rifts® and the Palladium Megaverse® have continued to expand with more and more gamers having purchased and played Rifts® and millions more having heard of Rifts® via advertising, the Internet, and word of mouth.

Read more: What is Rifts®?

What is Rifts®? - Expanded

Rifts® is a world with endless possibilities!

The Great Cataclysm: How it all began

Two hundred years in our future, human civilization is at the zenith of a Golden Age of Science and Technology. Robots, cyborgs, human augmentation, genetic engineering, advanced medicine and sciences are commonplace. Scientists seem to unveil a new miracle every week.

Then, civilization takes a turn.

Hostilities, ironic timing, and a random act of violence changes everything. Ley lines – lines of magic energy – that have lain dormant for thousands of years suddenly erupt with renewed life. What has been an imperceptible trickle of magic energy surges and erupts with such violent force that it sets off a chain reaction that cannot be stopped. The forces of nature and magic cause cataclysmic destruction that obliterates half of human civilization in a matter of hours. Some cities are toppled by earthquakes, others are buried by volcanic ash, coastal cities are smashed by tsunamis and washed into the ocean. The tidal wave of death only fills the surging ley lines with more mystic energy. The greater the level of energy, the greater the carnage.

And this is only the beginning.

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Rifts®, The Rifter®, RECON®, Splicers®, Powers Unlimited®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars®, Chaos Earth®, Dead Reign®, and After the Bomb® are Registered Trademarks of Palladium Books Inc. RPG Tactics™, Beyond the Supernatural, Coalition States, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

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