Rifts® Adventure Guide
Rifts® Adventure Guide
New to being a game master? Have tons of GMing experience, but running into a block? Everyone needs the Rifts® Adventure guide! Some people are even recommending it for a writing reference book. It's pages hold many applications for players and game masters both expereinced and new.
Everything needed for creating a great one-shot game or lengthy campaign can be found in these pages.
Highlights Include:
- Key articles and concepts presented by expereinced role players, game masters and writers: Kevin Sembeida, Erick Wujcik, Wayne Breaux Jr., and Bill Coffin.
- 200+ adventure ideas, 47 Archetypes, random tables, and examples all await the person who reads this great resource
- Where to find ideas and how to build them into adventures.
- Game Master tips on structuring and running adventures.
- Creation rules for towns, cities and mercenary companies.
- Rules for creating secret organizations and traveling shows.
- Archetypes for building characters and creating adventures.
- The 'Burbs - more details than ever before.
- Apocalyptic Earth - towns, barbarians and Dark Age myths.
- The Rifts - different types and effects presented in random tables.
- Game Master tips galore by Kevin Siembieda and others!
- 192 pages.